/// <summary>
 /// 座位摸牌 摸牌到场景手牌上
 /// </summary>
 /// <param name="majiang">摸的牌</param>
 public void DrawPoker(MaJiangCtrl_PaiJiu majiang)
 {
     //设置
     majiang.gameObject.SetParent(m_HandContainer.transform);
     majiang.SetPokerStatus(false);
     m_HandContainer.Sort();
 }
Beispiel #2
0
        public void SetUI(MaJiangCtrl_PaiJiu majiang)
        {
            Majiang = majiang;
            majiang.gameObject.SetParent(this.transform);
            //majiang.transform.SetAsFirstSibling();

            majiang.SetPokerStatus(false);


            //SetPokerStatus(false);
        }