//Animation. Анімація public void ChangeSprite() { if (dead) { form.tmr_animation.Interval = 270; currentSprite = pacmanSprites[16 + deadSpriteLoop]; deadSpriteLoop++; if (deadSpriteLoop > 11) { form.tmr_animation.Stop(); form.tmr_animation.Interval = 33; deadSpriteLoop = 0; lives--; if (lives == 0) { form.GameOver(); } else { form.Restart(); } } } else if (moving) { currentSprite = pacmanSprites[direction * 4 + spriteLoop]; spriteLoop++; if (spriteLoop > 3) { spriteLoop = 0; } } }