예제 #1
0
파일: Ghost.cs 프로젝트: gform/Pac-Man
        //Cut out sprites from spritesheet and put them in a list
        //Виокремлення спрайтів із загального полотна і поміщення їх у контейнер list
        public void MakeSprites()
        {
            int SpriteWhite       = 268; //8
            int SpriteWhite2      = 270; //9
            int SpriteFrightened  = 272; //10
            int SpriteFrightened2 = 274; //11

            int SpriteEyesRight  = 592;  //12
            int SpriteEyesRight2 = 594;  //13
            int SpriteEyesDown   = 596;  //14
            int SpriteEyesDown2  = 598;  //15
            int SpriteEyesLeft   = 600;  //16
            int SpriteEyesLeft2  = 602;  //17
            int SpriteEyesUp     = 604;  //18
            int SpriteEyesUp2    = 606;  //19

            int SpriteScore200  = 400;   //20
            int SpriteScore400  = 402;   //21
            int SpriteScore800  = 404;   //22
            int SpriteScore1600 = 406;   //23

            Sprites.Add(PacForm.CutSprite(SpriteUp, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteUp2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteLeft, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteLeft2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteDown, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteDown2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteRight, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteRight2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteWhite, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteWhite2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteFrightened, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteFrightened2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteEyesUp, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteEyesUp2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteEyesLeft, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteEyesLeft2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteEyesDown, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteEyesDown2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteEyesRight, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteEyesRight2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(SpriteScore200, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteScore400, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteScore800, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(SpriteScore1600, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
        }
예제 #2
0
파일: Items.cs 프로젝트: gform/Pac-Man
        void MakeSprites()
        {
            int dotSprite         = 16;     //0
            int powerPelletSprite = 20;     //1
            int cherriesSprite    = 320;    //2
            int strawberrySprite  = 322;    //3
            int peachSprite       = 324;    //4
            int appleSprite       = 328;    //5
            int grapesSprite      = 330;    //6
            int galaxianSprite    = 332;    //7
            int bellSprite        = 326;    //8
            int keySprite         = 334;    //9

            int score_100_1_Sprite   = 129; //10
            int score_300_1_Sprite   = 130; //11
            int score_500_1_Sprite   = 131; //12
            int score_700_1_Sprite   = 132; //13
            int score_00_Sprite      = 133; //14
            int score_1000_1_Sprite  = 134; //15
            int score_2000_1_1Sprite = 135; //16
            int score_2000_2_Sprite  = 136; //17
            int score_3000_1_Sprite  = 137; //18
            int score_3000_2_Sprite  = 138; //19
            int score_5000_1_Sprite  = 139; //20
            int score_5000_2_Sprite  = 140; //21
            int score_5000_3_Sprite  = 141; //22
            int score_5000_4_Sprite  = 142; //23

            Sprites.Add(PacForm.CutSprite(dotSprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(powerPelletSprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(cherriesSprite, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(strawberrySprite, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(peachSprite, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(appleSprite, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(grapesSprite, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(galaxianSprite, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(bellSprite, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(keySprite, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            Sprites.Add(PacForm.CutSprite(score_100_1_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_300_1_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_500_1_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_700_1_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_00_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_1000_1_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_2000_1_1Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_2000_2_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_3000_1_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_3000_2_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_5000_1_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_5000_2_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_5000_3_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
            Sprites.Add(PacForm.CutSprite(score_5000_4_Sprite, PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale));
        }
예제 #3
0
파일: PacMan.cs 프로젝트: gform/Pac-Man
        //Cutting sprites from spritesheet. Вирізання спрайтів з полотна
        private void MakeSprites()
        {
            int SpriteLeft   = 192;
            int SpriteLeft2  = 196;
            int SpriteUp     = 194;
            int SpriteUp2    = 198;
            int SpriteRight  = 200;
            int SpriteRight2 = 204;
            int SpriteDown   = 202;
            int SpriteDown2  = 206;
            int SpriteFull   = 448;
            int SpriteDead   = 456;

            pacmanSprites.Add(PacForm.CutSprite(SpriteUp, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteUp2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteFull, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteUp2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            pacmanSprites.Add(PacForm.CutSprite(SpriteLeft, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteLeft2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteFull, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteLeft2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            pacmanSprites.Add(PacForm.CutSprite(SpriteDown, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteDown2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteFull, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteDown2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            pacmanSprites.Add(PacForm.CutSprite(SpriteRight, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteRight2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteFull, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            pacmanSprites.Add(PacForm.CutSprite(SpriteRight2, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));

            for (int i = 0; i < 24; i += 2)
            {
                pacmanSprites.Add(PacForm.CutSprite(SpriteDead + i, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale));
            }
        }
예제 #4
0
파일: Ghost.cs 프로젝트: gform/Pac-Man
        public Ghost(PacForm frm)
        {
            int SpriteEmpty = 478;

            travellingGhosts        = 0;
            emptySprite             = PacForm.CutSprite(SpriteEmpty, PacForm.SpriteSize, PacForm.SpriteSize * PacForm.SpriteScale);
            form                    = frm;
            directions[0]           = new Point(0, -1);
            directions[1]           = new Point(-1, 0);
            directions[2]           = new Point(0, 1);
            directions[3]           = new Point(1, 0);
            speed                   = 1F;
            blinkTimer              = new Timer();
            blinkTimer.Interval     = form.levels.blinkTimerInterval;
            blinkTimer.Tick        += new EventHandler(BlinkingAnimation);
            showScoreTimer          = new Timer();
            showScoreTimer.Interval = 1000;
            showScoreTimer.Tick    += new EventHandler(showEatenScore);

            scatterTimer       = new Timer();
            scatterTimer.Tick += new EventHandler(ScatterOffEvent);
            chaseTimer         = new Timer();
            chaseTimer.Tick   += new EventHandler(ChaseOffEvent);
            scatterStopwatch   = new Stopwatch();
            chaseStopwatch     = new Stopwatch();

            //Used in blinking animation. Використовується у анімації блимання
            frightenedSpriteNumber = 10;
            AboveHome        = new Point(14, 14);
            waypointsCounter = 0;
            spriteLoop       = 0;

            //Exit conditions. Умови иходу привидів з домівки
            canExit          = new bool[4];
            ghostItemCounter = new int[4];

            InitializeSound();
        }
예제 #5
0
        public Board(PacForm form)
        {
            size        = new Size(28, 36);//224 x 288
            boardPBSize = new Size(size.Width * PacForm.BoardTileSize * PacForm.SpriteScale,
                                   size.Height * PacForm.BoardTileSize * PacForm.SpriteScale);
            board = new int[size.Width, size.Height];
            map   = new Bitmap(size.Width * PacForm.BoardTileSize * PacForm.SpriteScale,
                               size.Height * PacForm.BoardTileSize * PacForm.SpriteScale);
            boardPB    = new PictureBox();
            mapChanged = new Bitmap(map.Width, map.Height);

            //Board layout. Numbers represent sprites on the spritesheet. 022 and 023 are empty sprites
            //Розташування об'єктів на ігровому полі. Номера відповідають номерам спрайтів. 022 та 023 є пустими зображеннями
            board = new int[, ] {
                { 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023 },
                { 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023 },
                { 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023 },
                { 145, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 187, 186, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 144 },
                { 147, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 121, 120, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 146 },
                { 147, 022, 119, 158, 158, 118, 022, 119, 158, 158, 158, 118, 022, 121, 120, 022, 119, 158, 158, 158, 118, 022, 119, 158, 158, 118, 022, 146 },
                { 147, 022, 121, 023, 023, 120, 022, 121, 023, 023, 023, 120, 022, 121, 120, 022, 121, 023, 023, 023, 120, 022, 121, 023, 023, 120, 022, 146 },
                { 147, 022, 185, 116, 116, 184, 022, 185, 116, 116, 116, 184, 022, 123, 295, 022, 185, 116, 116, 116, 184, 022, 185, 116, 116, 184, 022, 146 },
                { 147, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 146 },
                { 147, 022, 119, 158, 158, 118, 022, 119, 118, 022, 119, 158, 158, 158, 158, 158, 158, 118, 022, 119, 118, 022, 119, 158, 158, 118, 022, 146 },
                { 147, 022, 185, 116, 116, 184, 022, 121, 120, 022, 185, 116, 116, 179, 178, 116, 116, 184, 022, 121, 120, 022, 185, 116, 116, 184, 022, 146 },
                { 147, 022, 022, 022, 022, 022, 022, 121, 120, 022, 022, 022, 022, 121, 120, 022, 022, 022, 022, 121, 120, 022, 022, 022, 022, 022, 022, 146 },
                { 149, 156, 156, 156, 156, 118, 022, 121, 180, 158, 158, 118, 022, 121, 120, 022, 119, 158, 158, 181, 120, 022, 119, 156, 156, 156, 156, 148 },
                { 023, 023, 023, 023, 023, 147, 022, 121, 178, 116, 116, 184, 022, 185, 184, 022, 185, 116, 116, 179, 120, 022, 146, 023, 023, 023, 023, 023 },
                { 023, 023, 023, 023, 023, 147, 022, 121, 120, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 121, 120, 022, 146, 023, 023, 023, 023, 023 },
                { 023, 023, 023, 023, 023, 147, 022, 121, 120, 022, 125, 156, 177, 023, 023, 176, 156, 124, 022, 121, 120, 022, 146, 023, 023, 023, 023, 023 },
                { 155, 155, 155, 155, 155, 184, 022, 185, 184, 022, 146, 022, 022, 022, 022, 022, 022, 147, 022, 185, 184, 022, 185, 155, 155, 155, 155, 155 },
                { 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 146, 022, 022, 022, 022, 022, 022, 147, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022 },
                { 156, 156, 156, 156, 156, 118, 022, 119, 118, 022, 146, 022, 022, 022, 022, 022, 022, 147, 022, 119, 118, 022, 119, 156, 156, 156, 156, 156 },
                { 023, 023, 023, 023, 023, 147, 022, 121, 120, 022, 127, 155, 155, 155, 155, 155, 155, 126, 022, 121, 120, 022, 146, 023, 023, 023, 023, 023 },
                { 023, 023, 023, 023, 023, 147, 022, 121, 120, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 121, 120, 022, 146, 023, 023, 023, 023, 023 },
                { 023, 023, 023, 023, 023, 147, 022, 121, 120, 022, 119, 158, 158, 158, 158, 158, 158, 118, 022, 121, 120, 022, 146, 023, 023, 023, 023, 023 },
                { 145, 155, 155, 155, 155, 184, 022, 185, 184, 022, 185, 116, 116, 179, 178, 116, 116, 184, 022, 185, 184, 022, 185, 155, 155, 155, 155, 144 },
                { 147, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 121, 120, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 146 },
                { 147, 022, 119, 158, 158, 118, 022, 119, 158, 158, 158, 118, 022, 121, 120, 022, 119, 158, 158, 158, 118, 022, 119, 158, 158, 118, 022, 146 },
                { 147, 022, 185, 116, 179, 120, 022, 185, 116, 116, 116, 184, 022, 185, 184, 022, 185, 116, 116, 116, 184, 022, 121, 178, 116, 184, 022, 146 },
                { 147, 022, 022, 022, 121, 120, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 121, 120, 022, 022, 022, 146 },
                { 151, 158, 118, 022, 121, 120, 022, 119, 118, 022, 119, 158, 158, 158, 158, 158, 158, 118, 022, 119, 118, 022, 121, 120, 022, 119, 158, 150 },
                { 153, 116, 184, 022, 185, 184, 022, 121, 120, 022, 185, 116, 116, 179, 178, 116, 116, 184, 022, 121, 120, 022, 185, 184, 022, 185, 116, 152 },
                { 147, 022, 022, 022, 022, 022, 022, 121, 120, 022, 022, 022, 022, 121, 120, 022, 022, 022, 022, 121, 120, 022, 022, 022, 022, 022, 022, 146 },
                { 147, 022, 119, 158, 158, 158, 158, 181, 180, 158, 158, 118, 022, 121, 120, 022, 119, 158, 158, 181, 180, 158, 158, 158, 158, 118, 022, 146 },
                { 147, 022, 185, 116, 116, 116, 116, 116, 116, 116, 116, 184, 022, 185, 184, 022, 185, 116, 116, 116, 116, 116, 116, 116, 116, 184, 022, 146 },
                { 147, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 022, 146 },
                { 149, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 148 },
                { 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023 },
                { 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023, 023 },
            };
            //Creating board background image
            //Створення фонового малюнку ігрового поля
            using (Graphics g = Graphics.FromImage(map))
            {
                //Draw walls. Малювання стін
                for (int i = 0; i < size.Width; i++)
                {
                    for (int j = 0; j < size.Height; j++)
                    {
                        Bitmap chunk = PacForm.CutSprite(board[j, i], PacForm.BoardTileSize, PacForm.BoardTileSize * PacForm.SpriteScale);
                        g.DrawImage(chunk, i * PacForm.BoardTileSize * PacForm.SpriteScale, j * PacForm.BoardTileSize * PacForm.SpriteScale);
                    }
                }
                //Draw ghost house door. Малювання дверей до будинку привидів
                using (Brush brush = new SolidBrush(Color.FromArgb(255, 255, 181, 255)))
                {
                    g.FillRectangle(brush, 156 * PacForm.SpriteScale, 188 * PacForm.SpriteScale, 24 * PacForm.SpriteScale, 2 * PacForm.SpriteScale);
                }
            }
            boardPB.Name     = "Map";
            boardPB.SizeMode = PictureBoxSizeMode.Normal;
            boardPB.Location = new Point(3, 32);
            boardPB.Size     = boardPBSize;
            //boardPB.Image = map;
            mapChanged = AdjustColor();
            boardPB.BackgroundImage = map;
            boardPB.BackColor       = Color.Black;
            form.Controls.Add(boardPB);
        }