private void InitialSetup() { if (Game != null) { IsLoadingSavingConnectionConfig = true; AssignEventHandlers(); // Assume full access until we're told otherwise. Layer.Initialize(Parent, this); // I may move these events to within Layer, depends on the end of the restructure. Layer.LayerOnline += new PRoConLayer.LayerEmptyParameterHandler(Layer_LayerOnline); Layer.LayerOffline += new PRoConLayer.LayerEmptyParameterHandler(Layer_LayerOffline); Layer.AccountPrivileges.AccountPrivilegeAdded += new AccountPrivilegeDictionary.AccountPrivilegeAlteredHandler(AccountPrivileges_AccountPrivilegeAdded); Layer.AccountPrivileges.AccountPrivilegeRemoved += new AccountPrivilegeDictionary.AccountPrivilegeAlteredHandler(AccountPrivileges_AccountPrivilegeRemoved); foreach (AccountPrivilege apPriv in Layer.AccountPrivileges) { apPriv.AccountPrivilegesChanged += new AccountPrivilege.AccountPrivilegesChangedHandler(item_AccountPrivilegesChanged); } Privileges = new CPrivileges(CPrivileges.FullPrivilegesFlags); EventsLogging = new EventCaptures(this); Console = new ConnectionConsole(this); PunkbusterConsole = new PunkbusterConsole(this); ChatConsole = new ChatConsole(this); PluginConsole = new PluginConsole(this); MapGeometry = new MapGeometry(this); MapGeometry.MapZones.MapZoneAdded += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneAdded); MapGeometry.MapZones.MapZoneChanged += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneChanged); MapGeometry.MapZones.MapZoneRemoved += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneRemoved); if (CurrentServerInfo == null) { CurrentServerInfo = new CServerInfo(); } ListSettings = new ListsSettings(this); ServerSettings = new ServerSettings(this); PlayerListSettings = new PlayerListSettings(); PlayerList = new PlayerDictionary(); TeamNameList = new List<CTeamName>(); MapListPool = new NotificationList<CMap>(); ReservedSlotList = new NotificationList<string>(); Variables = new VariableDictionary(); SV_Variables = new VariableDictionary(); Reasons = new NotificationList<string>(); FullVanillaBanList = new List<CBanInfo>(); FullTextChatModerationList = new TextChatModerationDictionary(); Weapons = new WeaponDictionary(); Specializations = new SpecializationDictionary(); if (Regex.Match(HostName, @"^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$").Success == true) { Variables.SetVariable("SERVER_COUNTRY", Parent.GetCountryName(HostName)); Variables.SetVariable("SERVER_COUNTRY_CODE", Parent.GetCountryCode(HostName)); } else { IPAddress ipServer = FrostbiteConnection.ResolveHostName(HostName); Variables.SetVariable("SERVER_COUNTRY", Parent.GetCountryName(ipServer.ToString())); Variables.SetVariable("SERVER_COUNTRY_CODE", Parent.GetCountryCode(ipServer.ToString())); } Console.Logging = Parent.OptionsSettings.ConsoleLogging; EventsLogging.Logging = Parent.OptionsSettings.EventsLogging; ChatConsole.Logging = Parent.OptionsSettings.ChatLogging; PluginConsole.Logging = Parent.OptionsSettings.PluginLogging; //this.m_blLoadingSavingConnectionConfig = true; if (CurrentServerInfo.GameMod == GameMods.None) { ExecuteConnectionConfig(Game.GameType + ".def", 0, null, false); } else { ExecuteConnectionConfig(Game.GameType + "." + CurrentServerInfo.GameMod + ".def", 0, null, false); } // load override global_vars.def ExecuteGlobalVarsConfig("global_vars.def", 0, null); ExecuteConnectionConfig("reasons.cfg", 0, null, false); lock (Parent) { if (Username.Length == 0 || Parent.OptionsSettings.LayerHideLocalPlugins == false) { CompilePlugins(Parent.OptionsSettings.PluginPermissions); } } if (Parent.OptionsSettings.UsePluginOldStyleLoad == true) { ExecuteConnectionConfig(FileHostNamePort + ".cfg", 0, null, false); } //this.m_blLoadingSavingConnectionConfig = false; // this.ManuallyDisconnected = true; // this.ConnectionError = false; BeginLoginSequence(); if (Parent.OptionsSettings.UsePluginOldStyleLoad == false) { ExecuteConnectionConfig(FileHostNamePort + ".cfg", 0, null, true); } IsLoadingSavingConnectionConfig = false; } }
private void InitialSetup() { if (Game != null) { IsLoadingSavingConnectionConfig = true; AssignEventHandlers(); // Assume full access until we're told otherwise. Layer.Initialize(Parent, this); // I may move these events to within Layer, depends on the end of the restructure. Layer.LayerStarted += Layer_LayerOnline; Layer.LayerShutdown += Layer_LayerOffline; Layer.AccountPrivileges.AccountPrivilegeAdded += new AccountPrivilegeDictionary.AccountPrivilegeAlteredHandler(AccountPrivileges_AccountPrivilegeAdded); Layer.AccountPrivileges.AccountPrivilegeRemoved += new AccountPrivilegeDictionary.AccountPrivilegeAlteredHandler(AccountPrivileges_AccountPrivilegeRemoved); foreach (AccountPrivilege apPriv in Layer.AccountPrivileges) { apPriv.AccountPrivilegesChanged += new AccountPrivilege.AccountPrivilegesChangedHandler(item_AccountPrivilegesChanged); } Privileges = new CPrivileges(CPrivileges.FullPrivilegesFlags); EventsLogging = new EventCaptures(this); Console = new ConnectionConsole(this); PunkbusterConsole = new PunkbusterConsole(this); ChatConsole = new ChatConsole(this); PluginConsole = new PluginConsole(this); MapGeometry = new MapGeometry(this); MapGeometry.MapZones.MapZoneAdded += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneAdded); MapGeometry.MapZones.MapZoneChanged += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneChanged); MapGeometry.MapZones.MapZoneRemoved += new MapZoneDictionary.MapZoneAlteredHandler(MapZones_MapZoneRemoved); if (CurrentServerInfo == null) { CurrentServerInfo = new CServerInfo(); } ListSettings = new ListsSettings(this); ServerSettings = new ServerSettings(this); PlayerListSettings = new PlayerListSettings(); PlayerList = new PlayerDictionary(); TeamNameList = new List<CTeamName>(); MapListPool = new NotificationList<CMap>(); ReservedSlotList = new NotificationList<string>(); SpectatorList = new NotificationList<string>(); Variables = new VariableDictionary(); SV_Variables = new VariableDictionary(); Reasons = new NotificationList<string>(); FullVanillaBanList = new List<CBanInfo>(); FullTextChatModerationList = new TextChatModerationDictionary(); Weapons = new WeaponDictionary(); Specializations = new SpecializationDictionary(); if (Regex.Match(HostName, @"^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$").Success == true) { Variables.SetVariable("SERVER_COUNTRY", Parent.GetCountryName(HostName)); Variables.SetVariable("SERVER_COUNTRY_CODE", Parent.GetCountryCode(HostName)); } else { IPAddress ipServer = FrostbiteConnection.ResolveHostName(HostName); Variables.SetVariable("SERVER_COUNTRY", Parent.GetCountryName(ipServer.ToString())); Variables.SetVariable("SERVER_COUNTRY_CODE", Parent.GetCountryCode(ipServer.ToString())); } Console.Logging = Parent.OptionsSettings.ConsoleLogging; EventsLogging.Logging = Parent.OptionsSettings.EventsLogging; ChatConsole.Logging = Parent.OptionsSettings.ChatLogging; PluginConsole.Logging = Parent.OptionsSettings.PluginLogging; //this.m_blLoadingSavingConnectionConfig = true; if (CurrentServerInfo.GameMod == GameMods.None) { ExecuteConnectionConfig(Game.GameType + ".def", 0, null, false); } else { ExecuteConnectionConfig(Game.GameType + "." + CurrentServerInfo.GameMod + ".def", 0, null, false); } // load override global_vars.def ExecuteGlobalVarsConfig("global_vars.def", 0, null); ExecuteConnectionConfig("reasons.cfg", 0, null, false); lock (Parent) { if (Username.Length == 0 || Parent.OptionsSettings.LayerHideLocalPlugins == false) { CompilePlugins(Parent.OptionsSettings.PluginPermissions); } } string configDirectoryPath = Path.Combine(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs"), FileHostNamePort); string oldConfigFilePath = Path.Combine(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs"), string.Format("{0}.cfg", FileHostNamePort)); if (File.Exists(oldConfigFilePath) == false && Directory.Exists(configDirectoryPath) == true) { string[] pluginConfigPaths = Directory.GetFiles(configDirectoryPath, "*.cfg"); if (Parent.OptionsSettings.UsePluginOldStyleLoad == true) { foreach (string pluginConfigPath in pluginConfigPaths) { ExecuteConnectionConfig(pluginConfigPath, 0, null, false); } } BeginLoginSequence(); if (Parent.OptionsSettings.UsePluginOldStyleLoad == false) { foreach (string pluginConfigPath in pluginConfigPaths) { ExecuteConnectionConfig(pluginConfigPath, 0, null, true); } } IsLoadingSavingConnectionConfig = false; } else { if (Parent.OptionsSettings.UsePluginOldStyleLoad == true) { ExecuteConnectionConfig(FileHostNamePort + ".cfg", 0, null, false); } BeginLoginSequence(); if (Parent.OptionsSettings.UsePluginOldStyleLoad == false) { ExecuteConnectionConfig(FileHostNamePort + ".cfg", 0, null, true); } IsLoadingSavingConnectionConfig = false; SaveConnectionConfig(); try { if (Directory.Exists(configDirectoryPath) == true && File.Exists(Path.Combine(configDirectoryPath, string.Format("{0}.cfg", FileHostNamePort))) == true) { try { if (File.Exists(oldConfigFilePath) == true) { File.Delete(oldConfigFilePath); } } catch (Exception e) { FrostbiteConnection.LogError("RemoveOldConfig", String.Empty, e); } } } catch (Exception e) { FrostbiteConnection.LogError("MigrateConfig", "Error writing new config structure during migration", e); } } } }