public override void GameStarted() { Virtual = new LightsOut.ActionScript.Shared.MyGame { AtDelay = (h, i) => this.ScheduleCallback(() => h(), i).Stop, AtInterval = (h, i) => this.AddTimer(() => h(), i).Stop, }; // You can explicitly setup how many users are allowed in your game. MaxUsers = 8; Virtual.GameStarted(); }
public override void GameClosed() { Virtual.GameClosed(); Virtual = null; }