public BattleSetup() { Attacker = null; Defender = null; DefenderTile = null; AllTargets = new TargetCollection(); moveSlot = -1; moveIndex = -1; Move = null; Multiplier = 1000; BattleTags = new Dictionary <String, object>(); TimeForHit = new IntReference(); }
public BattleSetup() { Attacker = null; Defender = null; DefenderTile = null; AllTargets = new TargetCollection(); moveSlot = -1; moveIndex = -1; Move = null; Multiplier = 1000; BattleTags = new Dictionary<String, object>(); TimeForHit = new IntReference(); }