private static EncounterArea4HGSS GetArea4HeadbuttHGSS(byte[] data) { if (data.Length < 78) { return(new EncounterArea4HGSS()); // bad data } //2 byte location ID (defer to end) //4 bytes padding var Slots = new List <EncounterSlot>(); // 00-11 Normal trees // 12-17 Special trees for (int i = 0; i < 18; i++) { int Species = BitConverter.ToInt16(data, 6 + (i * 4)); if (Species <= 0) { continue; } Slots.Add(new EncounterSlot { Species = Species, LevelMin = data[8 + (i * 4)], LevelMax = data[9 + (i * 4)], Type = i <= 11 ? SlotType.Headbutt : SlotType.Headbutt_Special }); } var Area = new EncounterArea4HGSS { Location = BitConverter.ToUInt16(data, 0), Slots = Slots.ToArray() }; foreach (var slot in Area.Slots) { slot.Area = Area; } return(Area); }
private static EncounterArea4HGSS GetArea4HGSS(byte[] data) { var Slots = new List <EncounterSlot>(); var GrassRatio = data[0x02]; var SurfRatio = data[0x03]; var RockSmashRatio = data[0x04]; var OldRodRatio = data[0x05]; var GoodRodRatio = data[0x06]; var SuperRodRatio = data[0x07]; // 2 bytes padding if (GrassRatio > 0) { // First 36 slots are morning, day and night grass slots // The order is 12 level values, 12 morning species, 12 day species and 12 night species var GrassSlots = GetSlots4GrassHGSS(data, 0x0A, 12, SlotType.Grass); //Grass slots with species = 0 are added too, it is needed for the swarm encounters, it will be deleted after swarms are added // Hoenn Sound and Sinnoh Sound replace slots 4 and 5 var hoenn = GetSlots4GrassSlotReplace(data, 0x5E, 2, GrassSlots, Legal.Slot4_Sound); // Hoenn var sinnoh = GetSlots4GrassSlotReplace(data, 0x62, 2, GrassSlots, Legal.Slot4_Sound); // Sinnoh Slots.AddRange(GrassSlots); Slots.AddRange(hoenn); Slots.AddRange(sinnoh); // Static / Magnet Pull var grass1 = GrassSlots.Take(12).ToList(); var grass2 = GrassSlots.Skip(12).Take(12).ToList(); var grass3 = GrassSlots.Skip(24).ToList(); // Swarm slots do not displace electric/steel types, with exception of SoulSilver Mawile (which doesn't displace) -- handle separately foreach (var time in new[] { grass1, grass2, grass3 }) { // non radio var regular = time.Where(z => !Legal.Slot4_Sound.Contains(z.SlotNumber)).ToList(); // every other slot is in the product var radio = new List <List <EncounterSlot> > { time.Where(z => Legal.Slot4_Sound.Contains(z.SlotNumber)).ToList() }; if (hoenn.Count > 0) { radio.Add(hoenn); } if (sinnoh.Count > 0) { radio.Add(sinnoh); } var extra = new List <EncounterSlot>(); foreach (var t in radio) { MarkStaticMagnetPermute(regular.Concat(t), extra); } Slots.AddRange(extra); } } if (SurfRatio > 0) { Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x66, 5, SlotType.Surf)); } if (RockSmashRatio > 0) { Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x7A, 2, SlotType.Rock_Smash)); } if (OldRodRatio > 0) { Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x82, 5, SlotType.Old_Rod)); } if (GoodRodRatio > 0) { Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x96, 5, SlotType.Good_Rod)); } if (SuperRodRatio > 0) { Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0xAA, 5, SlotType.Super_Rod)); } // Last 6 bytes only have species ID info if (data[0xC2] == 120) // Location = 182, 127, 130, 132, 167, 188, 210 { Slots.AddRange(SlotsHGSS_Staryu); } var Area4 = new EncounterArea4HGSS { Location = BitConverter.ToUInt16(data, 0x00), Slots = Slots.ToArray() }; foreach (var slot in Area4.Slots) { slot.Area = Area4; } return(Area4); }