Ejemplo n.º 1
0
        private static EncounterArea4HGSS GetArea4HeadbuttHGSS(byte[] data)
        {
            if (data.Length < 78)
            {
                return(new EncounterArea4HGSS()); // bad data
            }
            //2 byte location ID (defer to end)
            //4 bytes padding
            var Slots = new List <EncounterSlot>();

            // 00-11 Normal trees
            // 12-17 Special trees
            for (int i = 0; i < 18; i++)
            {
                int Species = BitConverter.ToInt16(data, 6 + (i * 4));
                if (Species <= 0)
                {
                    continue;
                }
                Slots.Add(new EncounterSlot
                {
                    Species  = Species,
                    LevelMin = data[8 + (i * 4)],
                    LevelMax = data[9 + (i * 4)],
                    Type     = i <= 11 ? SlotType.Headbutt : SlotType.Headbutt_Special
                });
            }

            var Area = new EncounterArea4HGSS
            {
                Location = BitConverter.ToUInt16(data, 0),
                Slots    = Slots.ToArray()
            };

            foreach (var slot in Area.Slots)
            {
                slot.Area = Area;
            }
            return(Area);
        }
Ejemplo n.º 2
0
        private static EncounterArea4HGSS GetArea4HGSS(byte[] data)
        {
            var Slots = new List <EncounterSlot>();

            var GrassRatio     = data[0x02];
            var SurfRatio      = data[0x03];
            var RockSmashRatio = data[0x04];
            var OldRodRatio    = data[0x05];
            var GoodRodRatio   = data[0x06];
            var SuperRodRatio  = data[0x07];

            // 2 bytes padding

            if (GrassRatio > 0)
            {
                // First 36 slots are morning, day and night grass slots
                // The order is 12 level values, 12 morning species, 12 day species and 12 night species
                var GrassSlots = GetSlots4GrassHGSS(data, 0x0A, 12, SlotType.Grass);
                //Grass slots with species = 0 are added too, it is needed for the swarm encounters, it will be deleted after swarms are added

                // Hoenn Sound and Sinnoh Sound replace slots 4 and 5
                var hoenn  = GetSlots4GrassSlotReplace(data, 0x5E, 2, GrassSlots, Legal.Slot4_Sound); // Hoenn
                var sinnoh = GetSlots4GrassSlotReplace(data, 0x62, 2, GrassSlots, Legal.Slot4_Sound); // Sinnoh

                Slots.AddRange(GrassSlots);
                Slots.AddRange(hoenn);
                Slots.AddRange(sinnoh);

                // Static / Magnet Pull
                var grass1 = GrassSlots.Take(12).ToList();
                var grass2 = GrassSlots.Skip(12).Take(12).ToList();
                var grass3 = GrassSlots.Skip(24).ToList();
                // Swarm slots do not displace electric/steel types, with exception of SoulSilver Mawile (which doesn't displace) -- handle separately

                foreach (var time in new[] { grass1, grass2, grass3 })
                {
                    // non radio
                    var regular = time.Where(z => !Legal.Slot4_Sound.Contains(z.SlotNumber)).ToList(); // every other slot is in the product
                    var radio   = new List <List <EncounterSlot> > {
                        time.Where(z => Legal.Slot4_Sound.Contains(z.SlotNumber)).ToList()
                    };
                    if (hoenn.Count > 0)
                    {
                        radio.Add(hoenn);
                    }
                    if (sinnoh.Count > 0)
                    {
                        radio.Add(sinnoh);
                    }

                    var extra = new List <EncounterSlot>();
                    foreach (var t in radio)
                    {
                        MarkStaticMagnetPermute(regular.Concat(t), extra);
                    }
                    Slots.AddRange(extra);
                }
            }

            if (SurfRatio > 0)
            {
                Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x66, 5, SlotType.Surf));
            }

            if (RockSmashRatio > 0)
            {
                Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x7A, 2, SlotType.Rock_Smash));
            }

            if (OldRodRatio > 0)
            {
                Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x82, 5, SlotType.Old_Rod));
            }

            if (GoodRodRatio > 0)
            {
                Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0x96, 5, SlotType.Good_Rod));
            }

            if (SuperRodRatio > 0)
            {
                Slots.AddRange(GetSlots4WaterFishingHGSS(data, 0xAA, 5, SlotType.Super_Rod));
            }

            // Last 6 bytes only have species ID info
            if (data[0xC2] == 120) // Location = 182, 127, 130, 132, 167, 188, 210
            {
                Slots.AddRange(SlotsHGSS_Staryu);
            }

            var Area4 = new EncounterArea4HGSS
            {
                Location = BitConverter.ToUInt16(data, 0x00),
                Slots    = Slots.ToArray()
            };

            foreach (var slot in Area4.Slots)
            {
                slot.Area = Area4;
            }
            return(Area4);
        }