/// <summary> /// 向块中添加地图单元 /// </summary> /// <param name="x"></param> /// <param name="z"></param> /// <param name="cell"></param> public void AddCell(HexCell cell) { this.cell = cell; cell.chunk = this; cell.transform.SetParent(transform, false); }
private void Awake() { terrain = GetComponentInChildren <HexMesh>(); cell = new HexCell(); }