/// <summary>
 /// 向块中添加地图单元
 /// </summary>
 /// <param name="x"></param>
 /// <param name="z"></param>
 /// <param name="cell"></param>
 public void AddCell(HexCell cell)
 {
     this.cell  = cell;
     cell.chunk = this;
     cell.transform.SetParent(transform, false);
 }
        private void Awake()
        {
            terrain = GetComponentInChildren <HexMesh>();

            cell = new HexCell();
        }