InputControlType ListenForControl(BindingListenOptions listenOptions, InputDevice device) { if (device.IsKnown) { var controlCount = device.Controls.Length; for (int i = 0; i < controlCount; i++) { var control = device.Controls[i]; if (control != null && IsPressed(control)) { if (listenOptions.IncludeNonStandardControls || control.IsStandard) { var target = control.Target; if (target == InputControlType.Command && listenOptions.IncludeNonStandardControls) { continue; } return(target); } } } } return(InputControlType.None); }
public BindingSource Listen(BindingListenOptions listenOptions, InputDevice device) { if (!listenOptions.IncludeControllers || device.IsUnknown) { return(null); } if (detectFound != InputControlType.None) { if (!IsPressed(detectFound, device)) { if (detectPhase == 2) { var bindingSource = new DeviceBindingSource(detectFound); Reset(); return(bindingSource); } } } var control = ListenForControl(listenOptions, device); if (control != InputControlType.None) { if (detectPhase == 1) { detectFound = control; detectPhase = 2; // Wait for release. } } else { if (detectPhase == 0) { detectPhase = 1; // Wait for press. } } return(null); }