Esempio n. 1
0
        InputControlType ListenForControl(BindingListenOptions listenOptions, InputDevice device)
        {
            if (device.IsKnown)
            {
                var controlCount = device.Controls.Length;
                for (int i = 0; i < controlCount; i++)
                {
                    var control = device.Controls[i];
                    if (control != null && IsPressed(control))
                    {
                        if (listenOptions.IncludeNonStandardControls || control.IsStandard)
                        {
                            var target = control.Target;
                            if (target == InputControlType.Command && listenOptions.IncludeNonStandardControls)
                            {
                                continue;
                            }
                            return(target);
                        }
                    }
                }
            }

            return(InputControlType.None);
        }
Esempio n. 2
0
        public BindingSource Listen(BindingListenOptions listenOptions, InputDevice device)
        {
            if (!listenOptions.IncludeControllers || device.IsUnknown)
            {
                return(null);
            }

            if (detectFound != InputControlType.None)
            {
                if (!IsPressed(detectFound, device))
                {
                    if (detectPhase == 2)
                    {
                        var bindingSource = new DeviceBindingSource(detectFound);
                        Reset();
                        return(bindingSource);
                    }
                }
            }

            var control = ListenForControl(listenOptions, device);

            if (control != InputControlType.None)
            {
                if (detectPhase == 1)
                {
                    detectFound = control;
                    detectPhase = 2; // Wait for release.
                }
            }
            else
            {
                if (detectPhase == 0)
                {
                    detectPhase = 1; // Wait for press.
                }
            }

            return(null);
        }