/// <summary> /// Initializes a new instance of the <see cref="HudsonMasterComputerexecutors" /> class. /// </summary> /// <param name="currentExecutable">currentExecutable.</param> /// <param name="idle">idle.</param> /// <param name="likelyStuck">likelyStuck.</param> /// <param name="number">number.</param> /// <param name="progress">progress.</param> /// <param name="_class">_class.</param> public HudsonMasterComputerexecutors(FreeStyleBuild currentExecutable = default(FreeStyleBuild), bool idle = default(bool), bool likelyStuck = default(bool), int number = default(int), int progress = default(int), string _class = default(string)) { this.CurrentExecutable = currentExecutable; this.Idle = idle; this.LikelyStuck = likelyStuck; this.Number = number; this.Progress = progress; this.Class = _class; }
/// <summary> /// Initializes a new instance of the <see cref="FreeStyleProject" /> class. /// </summary> /// <param name="_class">_class.</param> /// <param name="name">name.</param> /// <param name="url">url.</param> /// <param name="color">color.</param> /// <param name="actions">actions.</param> /// <param name="description">description.</param> /// <param name="displayName">displayName.</param> /// <param name="displayNameOrNull">displayNameOrNull.</param> /// <param name="fullDisplayName">fullDisplayName.</param> /// <param name="fullName">fullName.</param> /// <param name="buildable">buildable.</param> /// <param name="builds">builds.</param> /// <param name="firstBuild">firstBuild.</param> /// <param name="healthReport">healthReport.</param> /// <param name="inQueue">inQueue.</param> /// <param name="keepDependencies">keepDependencies.</param> /// <param name="lastBuild">lastBuild.</param> /// <param name="lastCompletedBuild">lastCompletedBuild.</param> /// <param name="lastFailedBuild">lastFailedBuild.</param> /// <param name="lastStableBuild">lastStableBuild.</param> /// <param name="lastSuccessfulBuild">lastSuccessfulBuild.</param> /// <param name="lastUnstableBuild">lastUnstableBuild.</param> /// <param name="lastUnsuccessfulBuild">lastUnsuccessfulBuild.</param> /// <param name="nextBuildNumber">nextBuildNumber.</param> /// <param name="queueItem">queueItem.</param> /// <param name="concurrentBuild">concurrentBuild.</param> /// <param name="scm">scm.</param> public FreeStyleProject(string _class = default(string), string name = default(string), string url = default(string), string color = default(string), List <FreeStyleProjectactions> actions = default(List <FreeStyleProjectactions>), string description = default(string), string displayName = default(string), string displayNameOrNull = default(string), string fullDisplayName = default(string), string fullName = default(string), bool?buildable = default(bool?), List <FreeStyleBuild> builds = default(List <FreeStyleBuild>), FreeStyleBuild firstBuild = default(FreeStyleBuild), List <FreeStyleProjecthealthReport> healthReport = default(List <FreeStyleProjecthealthReport>), bool?inQueue = default(bool?), bool?keepDependencies = default(bool?), FreeStyleBuild lastBuild = default(FreeStyleBuild), FreeStyleBuild lastCompletedBuild = default(FreeStyleBuild), string lastFailedBuild = default(string), FreeStyleBuild lastStableBuild = default(FreeStyleBuild), FreeStyleBuild lastSuccessfulBuild = default(FreeStyleBuild), string lastUnstableBuild = default(string), string lastUnsuccessfulBuild = default(string), int?nextBuildNumber = default(int?), string queueItem = default(string), bool?concurrentBuild = default(bool?), NullSCM scm = default(NullSCM)) { this.Class = _class; this.Name = name; this.Url = url; this.Color = color; this.Actions = actions; this.Description = description; this.DisplayName = displayName; this.DisplayNameOrNull = displayNameOrNull; this.FullDisplayName = fullDisplayName; this.FullName = fullName; this.Buildable = buildable; this.Builds = builds; this.FirstBuild = firstBuild; this.HealthReport = healthReport; this.InQueue = inQueue; this.KeepDependencies = keepDependencies; this.LastBuild = lastBuild; this.LastCompletedBuild = lastCompletedBuild; this.LastFailedBuild = lastFailedBuild; this.LastStableBuild = lastStableBuild; this.LastSuccessfulBuild = lastSuccessfulBuild; this.LastUnstableBuild = lastUnstableBuild; this.LastUnsuccessfulBuild = lastUnsuccessfulBuild; this.NextBuildNumber = nextBuildNumber; this.QueueItem = queueItem; this.ConcurrentBuild = concurrentBuild; this.Scm = scm; }
/// <summary> /// Initializes a new instance of the <see cref="QueueLeftItem" /> class. /// </summary> /// <param name="_class">_class.</param> /// <param name="actions">actions.</param> /// <param name="blocked">blocked.</param> /// <param name="buildable">buildable.</param> /// <param name="id">id.</param> /// <param name="inQueueSince">inQueueSince.</param> /// <param name="_params">_params.</param> /// <param name="stuck">stuck.</param> /// <param name="task">task.</param> /// <param name="url">url.</param> /// <param name="why">why.</param> /// <param name="cancelled">cancelled.</param> /// <param name="executable">executable.</param> public QueueLeftItem(string _class = default(string), List <CauseAction> actions = default(List <CauseAction>), bool blocked = default(bool), bool buildable = default(bool), int id = default(int), int inQueueSince = default(int), string _params = default(string), bool stuck = default(bool), FreeStyleProject task = default(FreeStyleProject), string url = default(string), string why = default(string), bool cancelled = default(bool), FreeStyleBuild executable = default(FreeStyleBuild)) { this.Class = _class; this.Actions = actions; this.Blocked = blocked; this.Buildable = buildable; this.Id = id; this.InQueueSince = inQueueSince; this.Params = _params; this.Stuck = stuck; this.Task = task; this.Url = url; this.Why = why; this.Cancelled = cancelled; this.Executable = executable; }