예제 #1
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 public void Action() => AssetCooker.SyncUpdated(extension, extension, Converter);
예제 #2
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 public void Action() => AssetCooker.SyncUpdated(sceneExtension, sceneExtension, Converter);
예제 #3
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 public void Action() => AssetCooker.SyncUpdated(oggExtension, soundExtension, Converter);
예제 #4
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 public void Action() => AssetCooker.SyncUpdated(originalTextureExtension, PlatformTextureExtension, Converter);
예제 #5
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 public void Action() => AssetCooker.SyncUpdated(fbxExtension, t3dExtension, Converter, (srcPath, dstPath) => AssetCooker.ModelsToRebuild.Contains(dstPath));