public static string BuildGameAction() { var target = The.UI.GetActiveTarget(); AssetCooker.CookForTarget(target); return(BuildGame(target) ? null : "Can not BuildGame"); }
public static void CookMainBundleAction() { var target = The.UI.GetActiveTarget(); AssetCooker.CookForTarget( target, new [] { CookingRulesBuilder.MainBundleName } ); }
public static string BuildAndRun(Target target) { AssetCooker.CookForTarget(target, The.UI.GetSelectedBundles()); if (!BuildGame(target)) { return("Can not BuildGame"); } The.UI.ScrollLogToEnd(); RunGame(target); return(null); }
public static string BuildAndRunAction() { var target = The.UI.GetActiveTarget(); AssetCooker.CookForTarget(target); if (!Actions.BuildGame(target)) { return("Can not BuildGame"); } return(null); }
public static string BuildAndRun(Target target, string configuration) { AssetCooker.CookForTarget(target); if (!BuildGame(target, configuration)) { return("Can not BuildGame"); } The.UI.ScrollLogToEnd(); RunGame(target.Platform, target.ProjectPath, configuration); return(null); }
public static string UpdateXCodeProjectAction() { var target = The.UI.GetActiveTarget(); if (target.Platform != TargetPlatform.iOS) { UserInterface.Instance.ExitWithErrorIfPossible(); return("Error updating XCode project: active target must target iOS platform."); } if (The.Workspace.ProjectJson.GetValue <bool>("XCodeProject/DoSvnUpdate")) { Subversion.Update(GetXCodeProjectFolder()); } AssetCooker.CookForTarget( target, new [] { CookingRulesBuilder.MainBundleName } ); var solutionPath = The.Workspace.GetSolutionFilePath(TargetPlatform.iOS); var builder = new SolutionBuilder(TargetPlatform.iOS, solutionPath); var output = new StringBuilder(); builder.Clean(); if (builder.Build(output)) { The.UI.ScrollLogToEnd(); string allText = output.ToString(); var appPath = GetGeneratedAppPath(allText); foreach (var line in allText.Split('\n')) { if (line.Contains("/bin/mtouch")) { var mtouch = line; GenerateUnsignedBinary(target, mtouch); var dstPath = GetXCodeProjectDataFolder(); CopyContent(appPath, dstPath); CopyDSYM(appPath, Path.GetDirectoryName(dstPath)); } } } else { UserInterface.Instance.ExitWithErrorIfPossible(); return("Build system has returned error"); } if (The.Workspace.ProjectJson.GetValue <bool>("XCodeProject/DoSvnCommit")) { Subversion.Commit(GetXCodeProjectFolder(), ""); } return(null); }
public static string RebuildGameAction() { var target = The.UI.GetActiveTarget(); if (The.UI.AskConfirmation("Are you sure you want to rebuild the game?")) { CleanupGame(target); AssetCooker.CookForTarget(target); if (!BuildGame(target)) { return("Can not BuildGame"); } } return(null); }
public static void CookGameAssetsAction() { var target = The.UI.GetActiveTarget(); AssetCooker.CookForTarget(target, The.UI.GetSelectedBundles()); }