private GetConfigs ( EGLDisplay dpy, EGLConfig configs, int config_size, int &num_config ) : bool | ||
dpy | EGLDisplay | |
configs | EGLConfig | |
config_size | int | |
num_config | int | |
리턴 | bool |
public GraphicsMode SelectGraphicsMode( ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo) { IntPtr[] configs = new IntPtr[1]; int[] attribList = new int[] { //Egl.SURFACE_TYPE, Egl.WINDOW_BIT, Egl.RED_SIZE, color.Red, Egl.GREEN_SIZE, color.Green, Egl.BLUE_SIZE, color.Blue, Egl.ALPHA_SIZE, color.Alpha, Egl.DEPTH_SIZE, depth > 0 ? depth : 0, Egl.STENCIL_SIZE, stencil > 0 ? stencil : 0, //Egl.SAMPLE_BUFFERS, samples > 0 ? 1 : 0, Egl.SAMPLES, samples > 0 ? samples : 0, //------------ Egl.NONE, }; IntPtr display = window.Display; int num_configs; if (!Egl.GetConfigs(display, null, 0, out num_configs)) { throw new GraphicsModeException(String.Format("Failed to retrieve GraphicsMode configurations, error {0}", Egl.GetError())); } if (!Egl.ChooseConfig(display, attribList, configs, configs.Length, out num_configs)) { throw new GraphicsModeException(String.Format("Failed to retrieve GraphicsMode, error {0}", Egl.GetError())); } // See what we really got IntPtr active_config = configs[0]; int r, g, b, a; Egl.GetConfigAttrib(display, active_config, Egl.RED_SIZE, out r); Egl.GetConfigAttrib(display, active_config, Egl.GREEN_SIZE, out g); Egl.GetConfigAttrib(display, active_config, Egl.BLUE_SIZE, out b); Egl.GetConfigAttrib(display, active_config, Egl.ALPHA_SIZE, out a); int d, s; Egl.GetConfigAttrib(display, active_config, Egl.DEPTH_SIZE, out d); Egl.GetConfigAttrib(display, active_config, Egl.STENCIL_SIZE, out s); int sample_buffers; Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out sample_buffers); Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out samples); return(new GraphicsMode(active_config, new ColorFormat(r, g, b, a), d, s, sample_buffers > 0 ? samples : 0, 0, 2, false)); }
public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo) { EGLConfig[] configs = new EGLConfig[1]; int[] attribList = new int[] { //Egl.SURFACE_TYPE, Egl.WINDOW_BIT, Egl.RED_SIZE, color.Red, Egl.GREEN_SIZE, color.Green, Egl.BLUE_SIZE, color.Blue, Egl.ALPHA_SIZE, color.Alpha, Egl.DEPTH_SIZE, depth > 0 ? depth : 0, Egl.STENCIL_SIZE, stencil > 0 ? stencil : 0, //Egl.SAMPLE_BUFFERS, samples > 0 ? 1 : 0, Egl.SAMPLES, samples > 0 ? samples : 0, Egl.NONE, }; // Todo: what if we don't wish to use the default display? EGLDisplay display = Egl.GetDisplay(EGLNativeDisplayType.Default); int major, minor; if (!Egl.Initialize(display, out major, out minor)) { throw new GraphicsModeException(String.Format("Failed to initialize display connection, error {0}", Egl.GetError())); } int num_configs; if (!Egl.GetConfigs(display, null, 0, out num_configs)) { throw new GraphicsModeException(String.Format("Failed to retrieve GraphicsMode configurations, error {0}", Egl.GetError())); } if (!Egl.ChooseConfig(display, attribList, configs, configs.Length, out num_configs)) { throw new GraphicsModeException(String.Format("Failed to retrieve GraphicsMode, error {0}", Egl.GetError())); } // See what we really got EGLConfig active_config = configs[0]; int r, g, b, a; Egl.GetConfigAttrib(display, active_config, Egl.RED_SIZE, out r); Egl.GetConfigAttrib(display, active_config, Egl.GREEN_SIZE, out g); Egl.GetConfigAttrib(display, active_config, Egl.BLUE_SIZE, out b); Egl.GetConfigAttrib(display, active_config, Egl.ALPHA_SIZE, out a); int d, s; Egl.GetConfigAttrib(display, active_config, Egl.DEPTH_SIZE, out d); Egl.GetConfigAttrib(display, active_config, Egl.STENCIL_SIZE, out s); int sample_buffers; Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out sample_buffers); Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out samples); return(new GraphicsMode(active_config.Handle.Value, new ColorFormat(r, g, b, a), d, s, sample_buffers > 0 ? samples : 0, 0, 2, false)); }