/// <summary> /// Draws the elements in the VBO without the use of the index buffer /// </summary> /// <param name="mode">The mode by which these vertices are drawn</param> public virtual void DrawArray(OpenTK.Graphics.OpenGL.BeginMode mode) { GL.DrawArrays(mode, 0, verticesLength); }
/// <summary> /// Draws the elements stored in the Vertex Buffer Objects (VBO) /// </summary> /// <param name="mode">The mode by which these vertices are drawn</param> public virtual void DrawElements(OpenTK.Graphics.OpenGL.BeginMode mode) { GL.DrawElements(mode, indicesLength, DrawElementsType.UnsignedInt, IntPtr.Zero); }