public override PhysicsActor AddAvatar(PhysicsVector position) { PhysicsVector pos = new PhysicsVector(); pos.X = position.X; pos.Y = position.Y; pos.Z = position.Z + 20; OdeCharacter newAv = new OdeCharacter(this, pos); this._characters.Add(newAv); return(newAv); }
public override PhysicsActor AddAvatar(PhysicsVector position) { PhysicsVector pos = new PhysicsVector(); pos.X = position.X; pos.Y = position.Y; pos.Z = position.Z + 20; OdeCharacter newAv = new OdeCharacter(this, pos); this._characters.Add(newAv); return newAv; }