public void Load(SaveFileReader reader) { reader.ReadVersion(9); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var gameObjectsCount = reader.ReadUInt32(); _objects.Clear(); _objects.Capacity = (int)gameObjectsCount; for (var i = 0; i < gameObjectsCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer); reader.BeginSegment(); gameObject.Load(reader); while (_objects.Count <= gameObject.ID) { _objects.Add(null); } _objects[(int)gameObject.ID] = gameObject; reader.EndSegment(); } reader.ReadByte(); // 3 var sideName = reader.ReadAsciiString(); var missionName = reader.ReadAsciiString(); reader.__Skip(12); var numPolygonTriggers = reader.ReadUInt32(); if (numPolygonTriggers != _scene3D.MapFile.PolygonTriggers.Triggers.Length) { throw new InvalidDataException(); } for (var i = 0; i < numPolygonTriggers; i++) { var id = reader.ReadUInt32(); var polygonTrigger = _scene3D.MapFile.PolygonTriggers.GetPolygonTriggerById(id); polygonTrigger.Load(reader); } _rankLevelLimit = reader.ReadUInt32(); var unknown2 = reader.ReadUInt32(); if (unknown2 != 0) { throw new InvalidDataException(); } while (true) { var objectDefinitionName = reader.ReadAsciiString(); if (objectDefinitionName == "") { break; } var buildableStatus = reader.ReadEnum <ObjectBuildableType>(); _techTreeOverrides.Add( objectDefinitionName, buildableStatus); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } if (!reader.ReadBoolean()) { throw new InvalidDataException(); } var unknown3 = reader.ReadUInt32(); if (unknown3 != uint.MaxValue) { throw new InvalidDataException(); } // Command button overrides while (true) { var commandSetNamePrefixedWithCommandButtonIndex = reader.ReadAsciiString(); if (commandSetNamePrefixedWithCommandButtonIndex == "") { break; } var unknownBool1 = reader.ReadBoolean(); if (unknownBool1) { throw new InvalidDataException(); } } var unknown4 = reader.ReadUInt32(); if (unknown4 != 0) { throw new InvalidDataException(); } }
public void Load(SaveFileReader reader) { reader.ReadVersion(9); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var gameObjectsCount = reader.ReadUInt32(); _objects.Clear(); _objects.Capacity = (int)gameObjectsCount; for (var i = 0; i < gameObjectsCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer); reader.BeginSegment(); gameObject.Load(reader); while (_objects.Count <= gameObject.ID) { _objects.Add(null); } _objects[(int)gameObject.ID] = gameObject; reader.EndSegment(); } reader.ReadByte(); // 3 var sideName = reader.ReadAsciiString(); var missionName = reader.ReadAsciiString(); reader.__Skip(12); var someCount4 = reader.ReadUInt32(); for (var i = 0; i < someCount4; i++) { var maybeIndex = reader.ReadUInt32(); reader.ReadBoolean(); // 1 var someCount5 = reader.ReadUInt32(); for (var j = 0; j < someCount5; j++) { reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); } reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadSingle(); reader.ReadBoolean(); } reader.ReadUInt32(); // 1000 reader.ReadUInt32(); // 0 reader.ReadBoolean(); // 0 reader.ReadBoolean(); // 1 reader.ReadBoolean(); // 1 reader.ReadBoolean(); // 1 reader.ReadUInt32(); // 0xFFFFFFFF reader.ReadUInt32(); // 0 reader.ReadBoolean(); // 0 }