예제 #1
0
        public GameLogic(Scene3D scene3D)
        {
            _scene3D = scene3D;
            _objectDefinitionLookupTable = new ObjectDefinitionLookupTable(scene3D.AssetLoadContext.AssetStore.ObjectDefinitions);
            _objects = new List <GameObject>();

            _techTreeOverrides = new Dictionary <string, ObjectBuildableType>();
        }
예제 #2
0
 public GameLogic(Scene3D scene3D)
 {
     _scene3D = scene3D;
     _objectDefinitionLookupTable = new ObjectDefinitionLookupTable(scene3D.AssetLoadContext.AssetStore.ObjectDefinitions);
     _objects = new List <GameObject>();
 }