public GameLogic(Scene3D scene3D) { _scene3D = scene3D; _objectDefinitionLookupTable = new ObjectDefinitionLookupTable(scene3D.AssetLoadContext.AssetStore.ObjectDefinitions); _objects = new List <GameObject>(); _techTreeOverrides = new Dictionary <string, ObjectBuildableType>(); }
public GameLogic(Scene3D scene3D) { _scene3D = scene3D; _objectDefinitionLookupTable = new ObjectDefinitionLookupTable(scene3D.AssetLoadContext.AssetStore.ObjectDefinitions); _objects = new List <GameObject>(); }