internal ParkingPlaceBehaviour(ParkingPlaceBehaviorModuleData moduleData, GameObject gameObject, GameContext context) { _moduleData = moduleData; _gameObject = gameObject; _gameContext = context; _parkingSlots = new GameObject[_moduleData.NumRows * _moduleData.NumCols]; }
internal ParkingPlaceBehaviour(ParkingPlaceBehaviorModuleData moduleData, GameObject gameObject, GameContext context) { _moduleData = moduleData; _gameObject = gameObject; _gameContext = context; _parkingSlots = new GameObject[_moduleData.NumRows * _moduleData.NumCols]; _blockedBones = new Dictionary <string, bool>(); }