예제 #1
0
 internal abstract void BuildRenderList(
     RenderList renderList,
     Camera camera,
     ModelInstance modelInstance,
     ModelMeshInstance modelMeshInstance,
     ModelBone parentBone,
     in Matrix4x4 modelTransform,
예제 #2
0
 internal override void BuildRenderList(
     RenderList renderList,
     Camera camera,
     ModelInstance modelInstance,
     BeforeRenderDelegate[] beforeRender,
     BeforeRenderDelegate[] beforeRenderDepth,
     ModelBone parentBone,
     in Matrix4x4 modelTransform,
예제 #3
0
 internal void BuildRenderList(
     RenderList renderList,
     CameraComponent camera,
     ModelInstance modelInstance,
     in Matrix4x4 modelTransform)