internal abstract void BuildRenderList( RenderList renderList, Camera camera, ModelInstance modelInstance, ModelMeshInstance modelMeshInstance, ModelBone parentBone, in Matrix4x4 modelTransform,
internal override void BuildRenderList( RenderList renderList, Camera camera, ModelInstance modelInstance, BeforeRenderDelegate[] beforeRender, BeforeRenderDelegate[] beforeRenderDepth, ModelBone parentBone, in Matrix4x4 modelTransform,
internal void BuildRenderList( RenderList renderList, CameraComponent camera, ModelInstance modelInstance, in Matrix4x4 modelTransform)