private void WriteMapDataTo(BinaryWriter writer, AssetNameCollection assetNames) { if (AssetList != null) { writer.Write(assetNames.GetOrCreateAssetIndex(AssetList.AssetName)); AssetList.WriteTo(writer); } if (GlobalVersion != null) { writer.Write(assetNames.GetOrCreateAssetIndex(GlobalVersion.AssetName)); GlobalVersion.WriteTo(writer); } writer.Write(assetNames.GetOrCreateAssetIndex(HeightMapData.AssetName)); HeightMapData.WriteTo(writer); writer.Write(assetNames.GetOrCreateAssetIndex(BlendTileData.AssetName)); BlendTileData.WriteTo(writer); writer.Write(assetNames.GetOrCreateAssetIndex(WorldInfo.AssetName)); WorldInfo.WriteTo(writer, assetNames); if (MPPositionList != null) { writer.Write(assetNames.GetOrCreateAssetIndex(MPPositionList.AssetName)); MPPositionList.WriteTo(writer, assetNames); } writer.Write(assetNames.GetOrCreateAssetIndex(SidesList.AssetName)); SidesList.WriteTo(writer, assetNames, AssetList != null); if (LibraryMapLists != null) { writer.Write(assetNames.GetOrCreateAssetIndex(LibraryMapLists.AssetName)); LibraryMapLists.WriteTo(writer, assetNames); } if (Teams != null) { writer.Write(assetNames.GetOrCreateAssetIndex(Teams.AssetName)); Teams.WriteTo(writer, assetNames); } if (PlayerScriptsList != null) { writer.Write(assetNames.GetOrCreateAssetIndex(PlayerScriptsList.AssetName)); PlayerScriptsList.WriteTo(writer, assetNames); } if (BuildLists != null) { writer.Write(assetNames.GetOrCreateAssetIndex(BuildLists.AssetName)); BuildLists.WriteTo(writer, assetNames, AssetList != null); } writer.Write(assetNames.GetOrCreateAssetIndex(ObjectsList.AssetName)); ObjectsList.WriteTo(writer, assetNames); if (PolygonTriggers != null) { writer.Write(assetNames.GetOrCreateAssetIndex(PolygonTriggers.AssetName)); PolygonTriggers.WriteTo(writer); } if (TriggerAreas != null) { writer.Write(assetNames.GetOrCreateAssetIndex(TriggerAreas.AssetName)); TriggerAreas.WriteTo(writer); } if (GlobalWaterSettings != null) { writer.Write(assetNames.GetOrCreateAssetIndex(GlobalWaterSettings.AssetName)); GlobalWaterSettings.WriteTo(writer); } if (FogSettings != null) { writer.Write(assetNames.GetOrCreateAssetIndex(FogSettings.AssetName)); FogSettings.WriteTo(writer); } if (MissionHotSpots != null) { writer.Write(assetNames.GetOrCreateAssetIndex(MissionHotSpots.AssetName)); MissionHotSpots.WriteTo(writer); } if (MissionObjectives != null) { writer.Write(assetNames.GetOrCreateAssetIndex(MissionObjectives.AssetName)); MissionObjectives.WriteTo(writer); } if (StandingWaterAreas != null) { writer.Write(assetNames.GetOrCreateAssetIndex(StandingWaterAreas.AssetName)); StandingWaterAreas.WriteTo(writer); } if (RiverAreas != null) { writer.Write(assetNames.GetOrCreateAssetIndex(RiverAreas.AssetName)); RiverAreas.WriteTo(writer); } if (StandingWaveAreas != null) { writer.Write(assetNames.GetOrCreateAssetIndex(StandingWaveAreas.AssetName)); StandingWaveAreas.WriteTo(writer); } writer.Write(assetNames.GetOrCreateAssetIndex(GlobalLighting.AssetName)); GlobalLighting.WriteTo(writer); if (PostEffectsChunk != null) { writer.Write(assetNames.GetOrCreateAssetIndex(PostEffectsChunk.AssetName)); PostEffectsChunk.WriteTo(writer); } if (EnvironmentData != null) { writer.Write(assetNames.GetOrCreateAssetIndex(EnvironmentData.AssetName)); EnvironmentData.WriteTo(writer); } if (NamedCameras != null) { writer.Write(assetNames.GetOrCreateAssetIndex(NamedCameras.AssetName)); NamedCameras.WriteTo(writer); } if (CameraAnimationList != null) { writer.Write(assetNames.GetOrCreateAssetIndex(CameraAnimationList.AssetName)); CameraAnimationList.WriteTo(writer); } if (CastleTemplates != null) { writer.Write(assetNames.GetOrCreateAssetIndex(CastleTemplates.AssetName)); CastleTemplates.WriteTo(writer, assetNames); } writer.Write(assetNames.GetOrCreateAssetIndex(WaypointsList.AssetName)); WaypointsList.WriteTo(writer); if (SkyboxSettings != null) { writer.Write(assetNames.GetOrCreateAssetIndex(SkyboxSettings.AssetName)); SkyboxSettings.WriteTo(writer); } }
private static MapFile ParseMapData(BinaryReader reader) { var assetNames = AssetNameCollection.Parse(reader); var result = new MapFile(); var context = new MapParseContext(assetNames); context.PushAsset(nameof(MapFile), reader.BaseStream.Length); Asset.ParseAssets(reader, context, assetName => { switch (assetName) { case AssetList.AssetName: result.AssetList = AssetList.Parse(reader, context); break; case GlobalVersion.AssetName: result.GlobalVersion = GlobalVersion.Parse(reader, context); break; case HeightMapData.AssetName: result.HeightMapData = HeightMapData.Parse(reader, context); break; case BlendTileData.AssetName: result.BlendTileData = BlendTileData.Parse(reader, context, result.HeightMapData); break; case WorldInfo.AssetName: result.WorldInfo = WorldInfo.Parse(reader, context); break; case MPPositionList.AssetName: result.MPPositionList = MPPositionList.Parse(reader, context); break; case SidesList.AssetName: result.SidesList = SidesList.Parse(reader, context, result.AssetList != null); break; case LibraryMapLists.AssetName: result.LibraryMapLists = LibraryMapLists.Parse(reader, context); break; case Teams.AssetName: result.Teams = Teams.Parse(reader, context); break; case PlayerScriptsList.AssetName: result.PlayerScriptsList = PlayerScriptsList.Parse(reader, context); break; case BuildLists.AssetName: result.BuildLists = BuildLists.Parse(reader, context, result.AssetList != null); break; case ObjectsList.AssetName: result.ObjectsList = ObjectsList.Parse(reader, context); break; case PolygonTriggers.AssetName: result.PolygonTriggers = PolygonTriggers.Parse(reader, context); break; case TriggerAreas.AssetName: result.TriggerAreas = TriggerAreas.Parse(reader, context); break; case GlobalWaterSettings.AssetName: result.GlobalWaterSettings = GlobalWaterSettings.Parse(reader, context); break; case FogSettings.AssetName: result.FogSettings = FogSettings.Parse(reader, context); break; case MissionHotSpots.AssetName: result.MissionHotSpots = MissionHotSpots.Parse(reader, context); break; case MissionObjectives.AssetName: result.MissionObjectives = MissionObjectives.Parse(reader, context); break; case StandingWaterAreas.AssetName: result.StandingWaterAreas = StandingWaterAreas.Parse(reader, context); break; case RiverAreas.AssetName: result.RiverAreas = RiverAreas.Parse(reader, context); break; case StandingWaveAreas.AssetName: result.StandingWaveAreas = StandingWaveAreas.Parse(reader, context); break; case GlobalLighting.AssetName: result.GlobalLighting = GlobalLighting.Parse(reader, context); break; case PostEffectsChunk.AssetName: result.PostEffectsChunk = PostEffectsChunk.Parse(reader, context); break; case EnvironmentData.AssetName: result.EnvironmentData = EnvironmentData.Parse(reader, context); break; case NamedCameras.AssetName: result.NamedCameras = NamedCameras.Parse(reader, context); break; case CameraAnimationList.AssetName: result.CameraAnimationList = CameraAnimationList.Parse(reader, context); break; case CastleTemplates.AssetName: result.CastleTemplates = CastleTemplates.Parse(reader, context); break; case WaypointsList.AssetName: result.WaypointsList = WaypointsList.Parse(reader, context); break; case SkyboxSettings.AssetName: result.SkyboxSettings = SkyboxSettings.Parse(reader, context); break; default: throw new NotImplementedException(assetName); } }); context.PopAsset(); return(result); }