/// <summary> /// Returns the specific item that was parsed before to the itemForSave /// </summary> /// <param name="itemForSave"></param> /// <returns></returns> public Item ConvertFromItemForSave(ItemForSave itemForSave) { if (itemForSave == null) { return(null); } switch (itemForSave.itemType) { case Enums.ItemType.Armor: return(CreateArmorItem(itemForSave)); case Enums.ItemType.Weapon: return(CreateWeaponItem(itemForSave)); case Enums.ItemType.Consumable: return(CreateConsumableItem(itemForSave)); case Enums.ItemType.CraftMaterial: return(CreateCraftingMaterialItem(itemForSave)); default: return(null); } }
/// <summary> /// Set common properties for Item from given ItemForSave /// </summary> /// <param name="sourceItem"></param> /// <param name="targetItem"></param> private void SetCommonProperties(ItemForSave sourceItem, Item targetItem) { targetItem.itemName = sourceItem.itemName; targetItem.icon = sourceItem.GetSprite(); targetItem.isDefaultItem = sourceItem.isDefaultItem; targetItem.itemType = sourceItem.itemType; }
/// <summary> /// Create an consumable item from a given itemForSave /// </summary> /// <param name="itemForSave"></param> /// <returns></returns> private ConsumableItem CreateConsumableItem(ItemForSave itemForSave) { ConsumableItem item = new ConsumableItem(); SetCommonProperties(itemForSave, item); return(item); }
/// <summary> /// Creates an itemForSave for a given CraftingMaterialItem /// </summary> /// <param name="item"></param> /// <returns></returns> private ItemForSave ConvertFromItem(CraftingMaterialItem item) { ItemForSave itemForSave = new ItemForSave(); SetCommonProperties(item, itemForSave); return(itemForSave); }
/// <summary> /// Creates an itemForSave for a given ConsumableItem /// </summary> /// <param name="item"></param> /// <returns></returns> private ItemForSave ConvertFromItem(ConsumableItem item) { ItemForSave itemForSave = new ItemForSave(); SetCommonProperties(item, itemForSave); return(itemForSave); }
/// <summary> /// Create an crafting material item from a given itemForSave /// </summary> /// <param name="itemForSave"></param> /// <returns></returns> private CraftingMaterialItem CreateCraftingMaterialItem(ItemForSave itemForSave) { CraftingMaterialItem item = new CraftingMaterialItem(); SetCommonProperties(itemForSave, item); return(item); }
/// <summary> /// Create an weapon item from a given itemForSave /// </summary> /// <param name="itemForSave"></param> /// <returns></returns> private WeaponItem CreateWeaponItem(ItemForSave itemForSave) { WeaponItem item = new WeaponItem(); item.SetDamage(itemForSave.damageValue); item.SetEndurance(itemForSave.enduranceValue); SetCommonProperties(itemForSave, item); return(item); }
/// <summary> /// Creates an itemForSave for a given WeaponItem /// </summary> /// <param name="item"></param> /// <returns></returns> private ItemForSave ConvertFromItem(WeaponItem item) { ItemForSave itemForSave = new ItemForSave(); itemForSave.damageValue = item.GetDamage(); itemForSave.enduranceValue = item.GetEndurance(); SetCommonProperties(item, itemForSave); return(itemForSave); }
/// <summary> /// Create an armor item from a given itemForSave /// </summary> /// <param name="itemForSave"></param> /// <returns></returns> private ArmorItem CreateArmorItem(ItemForSave itemForSave) { ArmorItem item = new ArmorItem(); item.armorValue = itemForSave.armorValue; item.damageValue = itemForSave.damageValue; item.armor_Type = itemForSave.armor_Type; SetCommonProperties(itemForSave, item); return(item); }
/// <summary> /// Creates an itemForSave for a given ArmrorItem /// </summary> /// <param name="item"></param> /// <returns></returns> private ItemForSave ConvertFromItem(ArmorItem item) { ItemForSave itemForSave = new ItemForSave(); itemForSave.armorValue = item.armorValue; itemForSave.damageValue = item.damageValue; itemForSave.armor_Type = item.armor_Type; SetCommonProperties(item, itemForSave); return(itemForSave); }
/// <summary> /// Converts items to itemsForSave as preparation for save /// </summary> /// <param name="items"></param> /// <param name="itemForSaveConverter"></param> /// <returns></returns> private ItemForSave[] PrepareItemsForSave(Item[] items, ItemForSaveConverter itemForSaveConverter) { int length = items.Length; ItemForSave[] result = new ItemForSave[length]; for (int i = 0; i < length; i++) { result[i] = itemForSaveConverter.ConvertFromItem(items[i]); } return(result); }