public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices) { VerifyThreadAffinity(); //Console.WriteLine("DrawArrays"); OpenGL.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices); OpenGL.CheckGLError(); }
public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices) { VerifyThreadAffinity(); //Console.WriteLine("DrawArrays"); OpenGL.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices); OpenGL.CheckGLError(); }