public void Dispose() { if (disposed) { return; } disposed = true; texture.Dispose(); OpenGL.glDeleteFramebuffers(1, ref framebuffer); OpenGL.CheckGLError(); OpenGL.glDeleteRenderbuffers(1, ref depth); OpenGL.CheckGLError(); }
void Dispose(bool disposing) { if (disposed) { return; } disposed = true; if (disposing) { foreach (Texture t in texture) { t.Dispose(); } } OpenGL.glDeleteFramebuffers(1, ref framebuffer); OpenGL.CheckGLError(); OpenGL.glDeleteRenderbuffers(1, ref depth); OpenGL.CheckGLError(); }