예제 #1
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 public void Deactivate(Squad owner)
 {
 }
예제 #2
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 // Checks the number of anti air enemies around units
 protected virtual bool ShouldFlee(Squad owner)
 {
     return(base.ShouldFlee(owner, enemies => CountAntiAirUnits(enemies) * MissileUnitMultiplier > owner.Units.Count));
 }
예제 #3
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 public void Activate(Squad owner)
 {
 }
예제 #4
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        protected static bool NearToPosSafely(Squad owner, WPos loc)
        {
            Actor a;

            return(NearToPosSafely(owner, loc, out a));
        }