public void Deactivate(Squad owner) { }
// Checks the number of anti air enemies around units protected virtual bool ShouldFlee(Squad owner) { return(base.ShouldFlee(owner, enemies => CountAntiAirUnits(enemies) * MissileUnitMultiplier > owner.Units.Count)); }
public void Activate(Squad owner) { }
protected static bool NearToPosSafely(Squad owner, WPos loc) { Actor a; return(NearToPosSafely(owner, loc, out a)); }