public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info) { this.info = info; terrainTypes = init.World.Map.Rules.TerrainInfo.TerrainTypes; }
public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info) { this.info = info; }
public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info) { this.info = info; tileSet = init.World.Map.Rules.TileSet; }