public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info)
 {
     this.info    = info;
     terrainTypes = init.World.Map.Rules.TerrainInfo.TerrainTypes;
 }
 public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info)
 {
     this.info = info;
 }
Beispiel #3
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 public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info)
 {
     this.info = info;
     tileSet   = init.World.Map.Rules.TileSet;
 }
 public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info)
 {
     this.info = info;
 }