void INotifyAddedToWorld.AddedToWorld(Actor self) { bridgeLayer.Add(self); var terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(Info.TerrainType); UpdateTerrain(self, terrainIndex); KillInvalidActorsInFootprint(self); }
void INotifyAddedToWorld.AddedToWorld(Actor self) { bridgeLayer.Add(self); }