Example #1
0
        void INotifyAddedToWorld.AddedToWorld(Actor self)
        {
            bridgeLayer.Add(self);

            var terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(Info.TerrainType);

            UpdateTerrain(self, terrainIndex);
            KillInvalidActorsInFootprint(self);
        }
Example #2
0
 void INotifyAddedToWorld.AddedToWorld(Actor self)
 {
     bridgeLayer.Add(self);
 }