public void Damaged(Actor self, AttackInfo e) { if (!self.IsDead && self.IsInWorld) { deploy.DeployTransform(false); } }
public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Move") { this.order = order; if (self != null && !self.IsDead && self.IsInWorld) { deploy.DeployTransform(false); } } }
public void Tick(Actor self) { if (!self.IsDead && self.IsInWorld && self.IsIdle) { if (tick-- <= 0) { deploy.DeployTransform(false); tick = 75; } } else { tick = 75; } }