Esempio n. 1
0
 public void Damaged(Actor self, AttackInfo e)
 {
     if (!self.IsDead && self.IsInWorld)
     {
         deploy.DeployTransform(false);
     }
 }
 public void ResolveOrder(Actor self, Order order)
 {
     if (order.OrderString == "Move")
     {
         this.order = order;
         if (self != null && !self.IsDead && self.IsInWorld)
         {
             deploy.DeployTransform(false);
         }
     }
 }
 public void Tick(Actor self)
 {
     if (!self.IsDead && self.IsInWorld && self.IsIdle)
     {
         if (tick-- <= 0)
         {
             deploy.DeployTransform(false);
             tick = 75;
         }
     }
     else
     {
         tick = 75;
     }
 }