private void Start() { // Configure openpose with default value OPWrapper.OPConfigureAllInDefault(); // Enable openpose log to unity OPWrapper.OPEnableDebug(true); // Enable openpose output to unity OPWrapper.OPEnableOutput(true); // Start openpose OPWrapper.OPRun(); }
private void Start() { // Configure OpenPose with default value, //OPWrapper.OPConfigureAllInDefault(); // or using specific configuration for each UserConfigureOpenPose(); // Enable OpenPose run multi-thread (default true) OPWrapper.OPEnableMultiThread(true); // Enable OpenPose log to unity (default true) OPWrapper.OPEnableDebug(true); // Enable OpenPose output to unity (default true) OPWrapper.OPEnableOutput(true); // Enable receiving image (default false) OPWrapper.OPEnableImageOutput(renderBgImg); // Start OpenPose OPWrapper.OPRun(); }
private IEnumerator UserRebootOpenPoseCoroutine() { if (OPWrapper.state == OPState.None) { yield break; } // Shutdown if running if (OPWrapper.state == OPState.Running) { OPWrapper.OPShutdown(); } // Wait until fully stopped yield return(new WaitUntil(() => { return OPWrapper.state == OPState.Ready; })); // Configure and start UserConfigureOpenPose(); OPWrapper.OPRun(); }
private void Start() { // Register callbacks OPWrapper.OPRegisterCallbacks(); // Enable OpenPose log to unity (default true) OPWrapper.OPEnableDebug(true); // Enable OpenPose output to unity (default true) OPWrapper.OPEnableOutput(true); // Enable receiving image (default false) OPWrapper.OPEnableImageOutput(renderBgImg); // Configure OpenPose with default value, or using specific configuration for each /* OPWrapper.OPConfigureAllInDefault(); */ UserConfigureOpenPose(); // Start OpenPose OPWrapper.OPRun(); }
private void Start() { // Register callbacks OPWrapper.OPRegisterCallbacks(); // Enable OpenPose log to unity (default true) OPWrapper.OPEnableDebug(true); // Enable OpenPose output to unity (default true) OPWrapper.OPEnableOutput(true); // Enable receiving image (default false) OPWrapper.OPEnableImageOutput(true); // Configure OpenPose with default value, or using specific configuration for each /* OPWrapper.OPConfigureAllInDefault(); */ UserConfigureOpenPose(); // Start OpenPose OPWrapper.OPRun(); patientInfo = GameObject.Find("Text"); patientLabels = GameObject.Find("Label"); redScene = GameObject.Find("RedScene"); labelBG = GameObject.Find("Labelbg"); labelBG.SetActive(false); }