GenerateSay() 공개 메소드

public GenerateSay ( string message, int type ) : string
message string
type int
리턴 string
예제 #1
0
        private void CommunicationCallback_CharacterDisconnectedEvent(object sender, EventArgs e)
        {
            //TODO filter for friendlist
            string characterNameWhichHasBeenLoggedIn = (string)sender;

            if (Character != null && !Character.Name.Equals(characterNameWhichHasBeenLoggedIn))
            {
                _client.SendPacket(Character.GenerateSay(String.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_OUT"), characterNameWhichHasBeenLoggedIn), 10));
            }
        }
예제 #2
0
        private void OnOtherCharacterDisconnected(object sender, EventArgs e)
        {
            KeyValuePair <string, long> kvPair = (KeyValuePair <string, long>)sender;

            if (Character.IsFriendOfCharacter(kvPair.Value))
            {
                if (Character != null && Character.Name != kvPair.Key)
                {
                    _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_OUT"), kvPair.Key), 10));
                    _client.SendPacket(Character.GenerateFinfo(kvPair.Value));
                }
            }
        }
예제 #3
0
        private void OnOtherCharacterConnected(object sender, EventArgs e)
        {
            Tuple <string, long> loggedInCharacter = (Tuple <string, long>)sender;

            if (Character.IsFriendOfCharacter(loggedInCharacter.Item2))
            {
                if (Character != null && Character.Name != loggedInCharacter.Item1)
                {
                    _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_IN"), loggedInCharacter.Item1), 10));
                    _client.SendPacket(Character.GenerateFinfo(null, loggedInCharacter.Item2));
                }
            }
        }
예제 #4
0
        private void OnOtherCharacterDisconnected(object sender, EventArgs e)
        {
            Tuple <long, string> loggedOutCharacter = (Tuple <long, string>)sender;

            if (Character.IsFriendOfCharacter(loggedOutCharacter.Item1))
            {
                if (Character != null && Character.CharacterId != loggedOutCharacter.Item1)
                {
                    _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_OUT"), loggedOutCharacter.Item2), 10));
                    _client.SendPacket(Character.GenerateFinfo(loggedOutCharacter.Item1, false));
                }
            }
        }
예제 #5
0
        private void OnOtherCharacterConnected(object sender, EventArgs e)
        {
            Tuple <long, string> loggedInCharacter = (Tuple <long, string>)sender;

            if (Character.IsFriendOfCharacter(loggedInCharacter.Item1))
            {
                if (Character != null && Character.CharacterId != loggedInCharacter.Item1)
                {
                    _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_LOGGED_IN"), loggedInCharacter.Item2), 10));
                    _client.SendPacket(Character.GenerateFinfo(loggedInCharacter.Item1, true));
                }
            }
            FamilyCharacter chara = Character.Family?.FamilyCharacters.FirstOrDefault(s => s.CharacterId == loggedInCharacter.Item1);

            if (chara != null && loggedInCharacter.Item1 != Character?.CharacterId)
            {
                _client.SendPacket(Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("CHARACTER_FAMILY_LOGGED_IN"), loggedInCharacter.Item2, Language.Instance.GetMessageFromKey(chara.Authority.ToString().ToUpper())), 10));
            }
        }
예제 #6
0
파일: BCard.cs 프로젝트: vvmaja/OpenNos
        public void ApplyBCards(object session, object caster = null)
        {
            switch ((BCardType.CardType)Type)
            {
            case BCardType.CardType.Buff:
                if (session.GetType() == typeof(Character))
                {
                    if (ServerManager.Instance.RandomNumber() < FirstData)
                    {
                        Character character = session as Character;
                        character?.AddBuff(new Buff(SecondData, character.Level));
                    }
                }
                else if (session.GetType() == typeof(MapMonster))
                {
                    if (ServerManager.Instance.RandomNumber() < FirstData)
                    {
                        if (session is MapMonster monster)
                        {
                            monster.AddBuff(!(caster is Character character) ? new Buff(SecondData, 1) : new Buff(SecondData, character.Level));
                        }
                    }
                }
                else if (session.GetType() == typeof(MapNpc))
                {
                }
                else if (session.GetType() == typeof(Mate))
                {
                }
                break;

            case BCardType.CardType.Move:
                if (session.GetType() == typeof(Character))
                {
                    if (session is Character character)
                    {
                        character.LastSpeedChange = DateTime.Now;
                    }
                    Character o = session as Character;
                    o?.Session.SendPacket(o.GenerateCond());
                }
                break;

            case BCardType.CardType.Summons:
                if (session.GetType() == typeof(Character))
                {
                }
                else if (session.GetType() == typeof(MapMonster))
                {
                    if (!(session is MapMonster monster))
                    {
                        return;
                    }
                    ConcurrentBag <MonsterToSummon> summonParameters = new ConcurrentBag <MonsterToSummon>();
                    for (int i = 0; i < FirstData; i++)
                    {
                        short x, y;
                        if (SubType == 11)
                        {
                            x = (short)(i + monster.MapX);
                            y = monster.MapY;
                        }
                        else
                        {
                            x = (short)(ServerManager.Instance.RandomNumber(-3, 3) + monster.MapX);
                            y = (short)(ServerManager.Instance.RandomNumber(-3, 3) + monster.MapY);
                        }
                        summonParameters.Add(new MonsterToSummon((short)SecondData, new MapCell {
                            X = x, Y = y
                        }, -1, true));
                    }
                    int rnd = ServerManager.Instance.RandomNumber();
                    if (rnd <= Math.Abs(ThirdData) || ThirdData == 0)
                    {
                        switch (SubType)
                        {
                        case 31:
                            EventHelper.Instance.RunEvent(new EventContainer(monster.MapInstance, EventActionType.SPAWNMONSTERS, summonParameters));
                            break;

                        default:
                            if (monster.OnDeathEvents.All(s => s.EventActionType != EventActionType.SPAWNMONSTERS))
                            {
                                monster.OnDeathEvents.Add(new EventContainer(monster.MapInstance, EventActionType.SPAWNMONSTERS, summonParameters));
                            }
                            break;
                        }
                    }
                }
                else if (session.GetType() == typeof(MapNpc))
                {
                }
                else if (session.GetType() == typeof(Mate))
                {
                }
                break;

            case BCardType.CardType.SpecialAttack:
                break;

            case BCardType.CardType.SpecialDefence:
                break;

            case BCardType.CardType.AttackPower:
                break;

            case BCardType.CardType.Target:
                break;

            case BCardType.CardType.Critical:
                break;

            case BCardType.CardType.SpecialCritical:
                break;

            case BCardType.CardType.Element:
                break;

            case BCardType.CardType.IncreaseDamage:
                break;

            case BCardType.CardType.Defence:
                break;

            case BCardType.CardType.DodgeAndDefencePercent:
                break;

            case BCardType.CardType.Block:
                break;

            case BCardType.CardType.Absorption:
                break;

            case BCardType.CardType.ElementResistance:
                break;

            case BCardType.CardType.EnemyElementResistance:
                break;

            case BCardType.CardType.Damage:
                break;

            case BCardType.CardType.GuarantedDodgeRangedAttack:
                break;

            case BCardType.CardType.Morale:
                break;

            case BCardType.CardType.Casting:
                break;

            case BCardType.CardType.Reflection:
                break;

            case BCardType.CardType.DrainAndSteal:
                break;

            case BCardType.CardType.HealingBurningAndCasting:
                AdditionalTypes.HealingBurningAndCasting subtype = (AdditionalTypes.HealingBurningAndCasting)SubType;
                switch (subtype)
                {
                case AdditionalTypes.HealingBurningAndCasting.RestoreHP:
                case AdditionalTypes.HealingBurningAndCasting.RestoreHPWhenCasting:
                    if (session is Character sess)
                    {
                        int  heal   = FirstData;
                        bool change = false;
                        if (IsLevelScaled)
                        {
                            if (IsLevelDivided)
                            {
                                heal /= sess.Level;
                            }
                            else
                            {
                                heal *= sess.Level;
                            }
                        }
                        sess.Session?.CurrentMapInstance?.Broadcast(sess.GenerateRc(heal));
                        if (sess.Hp + heal < sess.HPLoad())
                        {
                            sess.Hp += heal;
                            change   = true;
                        }
                        else
                        {
                            if (sess.Hp != (int)sess.HPLoad())
                            {
                                change = true;
                            }
                            sess.Hp = (int)sess.HPLoad();
                        }
                        if (change)
                        {
                            sess.Session?.SendPacket(sess.GenerateStat());
                        }
                    }
                    break;
                }
                break;

            case BCardType.CardType.HPMP:
                break;

            case BCardType.CardType.SpecialisationBuffResistance:
                break;

            case BCardType.CardType.SpecialEffects:
                break;

            case BCardType.CardType.Capture:
                if (session.GetType() == typeof(MapMonster))
                {
                    if (caster is Character)
                    {
                        MapMonster monster   = session as MapMonster;
                        Character  character = caster as Character;
                        if (monster != null && character != null)
                        {
                            if (monster.Monster.RaceType == 1 && (character.MapInstance.MapInstanceType == MapInstanceType.BaseMapInstance || character.MapInstance.MapInstanceType == MapInstanceType.TimeSpaceInstance))
                            {
                                if (monster.Monster.Level < character.Level)
                                {
                                    if (monster.CurrentHp < (monster.Monster.MaxHP / 2))
                                    {
                                        if (character.MaxMateCount == character.Mates.Count())
                                        {
                                            // Algo
                                            int capturerate = ((character.Level / monster.Monster.Level) / (monster.CurrentHp / monster.Monster.MaxHP) * 3);
                                            if (ServerManager.Instance.RandomNumber() <= capturerate)
                                            {
                                                Mate currentmate = character.Mates.FirstOrDefault(m => m.IsTeamMember == true);
                                                if (currentmate != null)
                                                {
                                                    currentmate.IsTeamMember = false;
                                                    character.Session.CurrentMapInstance.Broadcast(currentmate.GenerateOut());
                                                }
                                                monster.MapInstance.DespawnMonster(monster);
                                                NpcMonster mateNpc = ServerManager.Instance.GetNpc(monster.Monster.NpcMonsterVNum);
                                                byte       lvl     = 0;
                                                lvl += monster.Monster.Level;
                                                lvl -= 10;
                                                if (lvl <= 0)
                                                {
                                                    lvl = 1;
                                                }
                                                Mate mate = new Mate(character, mateNpc, lvl, MateType.Pet);
                                                character.Mates.Add(mate);
                                                mate.IsTeamMember = true;
                                                character.Session.SendPacket($"ctl 2 {mate.PetId} 3");
                                                character.MapInstance.Broadcast(mate.GenerateIn());
                                                character.Session.SendPacket(character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("YOU_GET_PET"), mate.Name), 0));
                                                character.Session.SendPacket(UserInterfaceHelper.Instance.GeneratePClear());
                                                character.Session.SendPackets(character.GenerateScP());
                                                character.Session.SendPackets(character.GenerateScN());
                                                character.Session.SendPacket(UserInterfaceHelper.Instance.GeneratePClear());
                                                character.Session.SendPackets(character.GenerateScP());
                                                character.Session.SendPackets(character.GenerateScN());
                                                character.Session.SendPacket(character.GeneratePinit());
                                                character.Session.SendPackets(character.GeneratePst());
                                            }
                                            else
                                            {
                                                character.Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("CAPTURE_FAILED"), 0));
                                            }
                                        }
                                        else
                                        {
                                            character.Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("MAX_MATES_COUNT"), 0));
                                        }
                                    }
                                    else
                                    {
                                        character.Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("MONSTER_MUST_BE_LOW_HP"), 0));
                                    }
                                }
                                else
                                {
                                    character.Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("MONSTER_LVL_MUST_BE_LESS"), 0));
                                }
                            }
                            else
                            {
                                character.Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("MONSTER_CANNOT_BE_CAPTURED"), 0));
                            }
                        }
                    }
                }
                break;

            case BCardType.CardType.SpecialDamageAndExplosions:
                break;

            case BCardType.CardType.SpecialEffects2:
                break;

            case BCardType.CardType.CalculatingLevel:
                break;

            case BCardType.CardType.Recovery:
                break;

            case BCardType.CardType.MaxHPMP:
                break;

            case BCardType.CardType.MultAttack:
                break;

            case BCardType.CardType.MultDefence:
                break;

            case BCardType.CardType.TimeCircleSkills:
                break;

            case BCardType.CardType.RecoveryAndDamagePercent:
                break;

            case BCardType.CardType.Count:
                break;

            case BCardType.CardType.NoDefeatAndNoDamage:
                break;

            case BCardType.CardType.SpecialActions:
                break;

            case BCardType.CardType.Mode:
                break;

            case BCardType.CardType.NoCharacteristicValue:
                break;

            case BCardType.CardType.LightAndShadow:
                break;

            case BCardType.CardType.Item:
                break;

            case BCardType.CardType.DebuffResistance:
                break;

            case BCardType.CardType.SpecialBehaviour:
                break;

            case BCardType.CardType.Quest:
                break;

            case BCardType.CardType.SecondSPCard:
                break;

            case BCardType.CardType.SPCardUpgrade:
                break;

            case BCardType.CardType.HugeSnowman:
                break;

            case BCardType.CardType.Drain:
                break;

            case BCardType.CardType.BossMonstersSkill:
                break;

            case BCardType.CardType.LordHatus:
                break;

            case BCardType.CardType.LordCalvinas:
                break;

            case BCardType.CardType.SESpecialist:
                break;

            case BCardType.CardType.FourthGlacernonFamilyRaid:
                break;

            case BCardType.CardType.SummonedMonsterAttack:
                break;

            case BCardType.CardType.BearSpirit:
                break;

            case BCardType.CardType.SummonSkill:
                break;

            case BCardType.CardType.InflictSkill:
                break;

            case BCardType.CardType.HideBarrelSkill:
                break;

            case BCardType.CardType.FocusEnemyAttentionSkill:
                break;

            case BCardType.CardType.TauntSkill:
                break;

            case BCardType.CardType.FireCannoneerRangeBuff:
                break;

            case BCardType.CardType.VulcanoElementBuff:
                break;

            case BCardType.CardType.DamageConvertingSkill:
                break;

            case BCardType.CardType.MeditationSkill:

                break;

            case BCardType.CardType.FalconSkill:
                break;

            case BCardType.CardType.AbsorptionAndPowerSkill:
                break;

            case BCardType.CardType.LeonaPassiveSkill:
                break;

            case BCardType.CardType.FearSkill:
                break;

            case BCardType.CardType.SniperAttack:
                break;

            case BCardType.CardType.FrozenDebuff:
                break;

            case BCardType.CardType.JumpBackPush:
                break;

            case BCardType.CardType.FairyXPIncrease:
                break;

            case BCardType.CardType.SummonAndRecoverHP:
                break;

            case BCardType.CardType.TeamArenaBuff:
                break;

            case BCardType.CardType.ArenaCamera:
                break;

            case BCardType.CardType.DarkCloneSummon:
                break;

            case BCardType.CardType.AbsorbedSpirit:
                break;

            case BCardType.CardType.AngerSkill:
                break;

            case BCardType.CardType.MeteoriteTeleport:
                break;

            case BCardType.CardType.StealBuff:
                break;

            default:
                Logger.Error(new ArgumentOutOfRangeException($"Card Type {Type} not defined!"));
                //throw new ArgumentOutOfRangeException();
                break;
            }
        }