public HandSensor(Context context) { this.context = context; gestureGenerator = context.FindExistingNode(NodeType.Gesture) as GestureGenerator; handsGenerator = context.FindExistingNode(NodeType.Hands) as HandsGenerator; gestureGenerator.GestureRecognized += new EventHandler<GestureRecognizedEventArgs>(gestureGenerator_GestureRecognized); handsGenerator.HandCreate += new EventHandler<HandCreateEventArgs>(handsGenerator_HandCreate); handsGenerator.HandDestroy += new EventHandler<HandDestroyEventArgs>(handsGenerator_HandDestroy); handsGenerator.HandUpdate += new EventHandler<HandUpdateEventArgs>(handsGenerator_HandUpdate); handsGenerator.StartGenerating(); gestureGenerator.AddGesture("Wave"); string[] s = gestureGenerator.EnumerateAllGestures(); Trace.WriteLine("HandSensor initialized"); }
// 初期化 private void xnInitialize() { // コンテキストの初期化 ScriptNode scriptNode; context = Context.CreateFromXmlFile( CONFIG_XML_PATH, out scriptNode ); // イメージジェネレータの作成 image = context.FindExistingNode(NodeType.Image) as ImageGenerator; if (image == null) { throw new Exception(context.GlobalErrorState); } // デプスジェネレータの作成 depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator; if (depth == null) { throw new Exception(context.GlobalErrorState); } // デプスの座標をイメージに合わせる depth.AlternativeViewpointCapability.SetViewpoint(image); // ジェスチャージェネレータの作成 gesture = context.FindExistingNode(NodeType.Gesture) as GestureGenerator; if (depth == null) { throw new Exception(context.GlobalErrorState); } // ジェスチャーの作成と登録 gestures = gesture.EnumerateAllGestures(); gesture.AddGesture(gestures[gestureIndex]); string[] activeGestures = gesture.GetAllActiveGestures(); // ジェスチャーの機能確認 foreach (string name in gestures) { Trace.WriteLine(name + ":" + "Available:" + gesture.IsGestureAvailable(name) + " ProgressSupported:" + gesture.IsGestureProgressSupported(name)); } // ジェスチャー用のコールバックを登録 gesture.GestureRecognized += new EventHandler<GestureRecognizedEventArgs>(gesture_GestureRecognized); gesture.GestureProgress += new EventHandler<GestureProgressEventArgs>(gesture_GestureProgress); gesture.GestureChanged += new EventHandler(gesture_GestureChanged); // ジェスチャーの検出開始 context.StartGeneratingAll(); }