void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Plot2d)) { LogError("owner is not initialized. Add Action \"newPlot2d\"."); return; } OpenCVForUnity.PlotModule.Plot2d wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Plot2d, OpenCVForUnity.PlotModule.Plot2d>(owner); wrapped_owner.setPlotLineWidth(_plotLineWidth.Value); }