void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.ANN_MLP))
            {
                LogError("owner is not initialized. Add Action \"newANN_MLP\".");
                return;
            }
            OpenCVForUnity.MlModule.ANN_MLP wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.ANN_MLP, OpenCVForUnity.MlModule.ANN_MLP>(owner);

            storeResult.Value = (float)wrapped_owner.getRpropDW0();
        }