void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.Rect)) { LogError("owner is not initialized. Add Action \"newRect\"."); return; } OpenCVForUnity.CoreModule.Rect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Rect, OpenCVForUnity.CoreModule.Rect>(owner); if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Rect)) { storeResult.Value = new OpenCVForUnityPlayMakerActions.Rect(); } ((OpenCVForUnityPlayMakerActions.Rect)storeResult.Value).wrappedObject = wrapped_owner.union(new OpenCVForUnity.CoreModule.Rect((int)rect_x.Value, (int)rect_y.Value, (int)rect_width.Value, (int)rect_height.Value)); }