private void HandleEventPropagationDelayed(string eventName, float delay) { ScriptableWorker.RunCoroutine(PropagateEventDelayed(eventName, delay)); }
/// <summary> /// Despawns the cloned gameobject with a delay /// </summary> /// <param name="obj">The object to despawn</param> /// <param name="delay">How long should the despawn wait?</param> public void PutBack(GameObject obj, float delay) { ScriptableWorker.RunCoroutine(DelayPutBack(obj, delay)); }