Esempio n. 1
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 private void HandleEventPropagationDelayed(string eventName, float delay)
 {
     ScriptableWorker.RunCoroutine(PropagateEventDelayed(eventName, delay));
 }
 /// <summary>
 /// Despawns the cloned gameobject with a delay
 /// </summary>
 /// <param name="obj">The object to despawn</param>
 /// <param name="delay">How long should the despawn wait?</param>
 public void PutBack(GameObject obj, float delay)
 {
     ScriptableWorker.RunCoroutine(DelayPutBack(obj, delay));
 }