public static void Update(ref physics_buffer_message p) { ManLink ptr = instance.active; PhysicsObj physNode = null; Body body = null; int i = 0; while (ptr != null) { physNode = (PhysicsObj)ptr; body = physNode.body; if (p.buff[i].id == physNode.gameObj.gameId) { physNode.body.Position = p.buff[i].position; physNode.body.Rotation = p.buff[i].rotation; physNode.gameObj.pushPhysics(body.GetAngle(), body.Position); } i++; ptr = ptr.next; } }
// public methods: ----------------------------------------------------------------------- protected CopyOfMan() { this.active = null; this.reserve = null; this.initalized = false; this.totalNum = 0; this.reserveGrow = 0; }
private ManLink privReserveGetNodeFromFront(ref ManLink head) { Debug.Assert(head != null); ManLink node = head; head = node.next; if (node.next != null) { node.next.prev = node.prev; } return(node); }
protected void privActiveRemoveNode(ManLink node, ref ManLink head) { if (node.prev != null) { // middle or last node node.prev.next = node.next; } else { // first head = node.next; } if (node.next != null) { // middle node node.next.prev = node.prev; } }
public void Update() { ManLink ptr = this.active; PhysicsObj physNode = null; Body body = null; while (ptr != null) { physNode = (PhysicsObj)ptr; body = physNode.body; physNode.gameObj.pushPhysics(body.GetAngle(), body.Position); ptr = ptr.next; } }
protected void privActiveAddToFront(ManLink node, ref ManLink head) { Debug.Assert(node != null); if (head == null) { head = node; node.next = null; node.prev = null; } else { node.next = head; head.prev = node; head = node; } }
// private methods ------------------------------------------------------------------------------ protected object privFind(Enum _enumName) { // // Do we need to get more Images? ManLink pLink = this.active; while (pLink != null) { if (pLink.getName().Equals(_enumName)) { break; } pLink = pLink.next; } //return pImage; return(pLink); }
public static void pushToBuffer(ref physics_buffer[] p) { PhysicsMan pMan = PhysicsMan.instance; ManLink ptr = pMan.active; PhysicsObj phyNode = null; Body body = null; int i = 0; while (ptr != null) { phyNode = (PhysicsObj)ptr; body = phyNode.body; p[i].id = phyNode.gameObj.gameId; p[i].position = body.Position; p[i].rotation = body.GetAngle(); i++; ptr = ptr.next; } }
public static void PushToBuffer(ref PhysicsBuffer[] physicsBuff) { PhysicsMan pMan = PhysicsMan.Instance(); ManLink ptr = pMan.active; PhysicsObj physNode = null; Body body = null; int i = 0; while (ptr != null) { physNode = (PhysicsObj)ptr; body = physNode.body; //Push to buffer physicsBuff[i].id = physNode.gameObj.GameID; physicsBuff[i].position = body.Position; physicsBuff[i].rotation = body.GetAngle(); i++; ptr = ptr.next; } }
private ManLink privReserveGetNodeFromFront(ref ManLink head) { Debug.Assert(head != null); ManLink node = head; head = node.next; if (node.next != null) { node.next.prev = node.prev; } return node; }
// public methods: ----------------------------------------------------------------------- protected Manager() { this.active = null; this.reserve = null; this.initalized = false; this.totalNum = 0; this.reserveGrow = 0; }
protected virtual void Initialize() { this.next = null; this.prev = null; }