//public InnventoryItem itemSelect; public void OnItemClicked() { ItemDragHendler dragHandler = gameObject.transform.Find("Item").GetComponent <ItemDragHendler>(); if (dragHandler.Item != null) { InnventoryItem item = dragHandler.Item; if (item != null) { Debug.Log(item.Name); } else { Debug.Log("hiiiii"); } } else { Debug.Log("nooooo"); } //item.OnUse(); }
void Start() { _dragHendler = gameObject.AddComponent <ItemDragHendler>(); _dragHendler.ItemButton = this; Item.onClick.AddListener(HandleClick); }