public BlindedCharacterEffect(BaseEffectBuilder effectBuilder) : base(effectBuilder) { this.Value = 3; }
public DisableAbilityBonusCharacterEffect(BaseEffectBuilder effectBuilder, AbilityEnum affectedAbility, int penaltyRounds) : base(effectBuilder) { this.AffectedAbility = affectedAbility; this.Value = 0; }
public AbilityDamagedCharacterEffect(BaseEffectBuilder effectBuilder, AbilityEnum affectedAbility, uint newDamagedPoints) : base(effectBuilder) { this._affectedAbility = affectedAbility; this.ReplacePrevious = false; this.Value = (int)newDamagedPoints; }
public AbilityDrainedCharacterEffect(BaseEffectBuilder effectBuilder, AbilityEnum affectedAbility, uint newDamagedPoints) : base(effectBuilder) { this._affectedAbility = affectedAbility; this.Value = (int)newDamagedPoints; }