public BlindedCharacterEffect(BaseEffectBuilder effectBuilder) : base(effectBuilder)
 {
     this.Value = 3;
 }
 public DisableAbilityBonusCharacterEffect(BaseEffectBuilder effectBuilder, AbilityEnum affectedAbility, int penaltyRounds) : base(effectBuilder)
 {
     this.AffectedAbility = affectedAbility;
     this.Value           = 0;
 }
Example #3
0
 public AbilityDamagedCharacterEffect(BaseEffectBuilder effectBuilder, AbilityEnum affectedAbility, uint newDamagedPoints) : base(effectBuilder)
 {
     this._affectedAbility = affectedAbility;
     this.ReplacePrevious  = false;
     this.Value            = (int)newDamagedPoints;
 }
 public AbilityDrainedCharacterEffect(BaseEffectBuilder effectBuilder, AbilityEnum affectedAbility, uint newDamagedPoints) : base(effectBuilder)
 {
     this._affectedAbility = affectedAbility;
     this.Value            = (int)newDamagedPoints;
 }