public MainWindow() { InitializeComponent(); //Set version info l_version.Text = "Version: " + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(); //Load Settings bool sload = LocalSettingsManager.LoadSettings(); if (!sload) { MessageBox.Show("Einstellungen konnten nicht geladen werden. Standardeinstellungen werden verwendet", "SimulationsEngine"); LocalSettingsManager.SaveSettings(); } //Init _beamerScreen = new BeamerScreenWindow(); _beamerScreen.Show(); _tableManager = new TableManager(_beamerScreen.GetBeamerUC(),"..\\..\\settings\\ProgrammingTable\\"); _tableManager.ToggleObjectTracking = true; _tableManager.ToggleObjectRecognition = true; _tableManager.ToggleObjectRotationAnalysation = true; _simulationEngine = new SimulationEngine(_tableManager); }
public MainWindow() { InitializeComponent(); _beamerScreenWindow = new BeamerScreenWindow(); _beamerScreenWindow.Show(); _tableManager = new TableManager(_beamerScreenWindow.GetBeamerUC()); }
public MainWindow() { InitializeComponent(); bsw = new BeamerScreenWindow(); bsw.Show(); tableManager = new TableManager(bsw.GetBeamerUC()); tableManager.Start(); tableManager.ToggleObjectRecognition = true; tableManager.ToggleObjectTracking = true; tableManager.ToggleObjectRotationAnalysation = true; tableManager.OnNewLongTermObject += new TableManager.TableManagerObjectChange(tableManager_OnNewLongTermObject); tableManager.OnObjectMove += new TableManager.TableManagerObjectChange(tableManager_OnObjectMove); tableManager.OnObjectRemove += new TableManager.TableManagerObjectChange(tableManager_OnObjectRemove); tableManager.OnObjectRotate += new TableManager.TableManagerObjectChange(tableManager_OnObjectRotate); ScreenCalibrationWindow scw = new ScreenCalibrationWindow(tableManager,true); scw.Show(); DepthMapViewer dv = new DepthMapViewer(ref tableManager); dv.Show(); }
public MainWindow() { InitializeComponent(); //Set version info l_version.Text = "Version: " + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(); //Because of the wave engine, the beamerscreen is in a seperate thread Thread d = new Thread(() => { _beamerScreen = new BeamerScreenWindow(); //Bind to the close event so that the thread is closed when the window closes _beamerScreen.Closed += (sender2, e2) => _beamerScreen.Dispatcher.InvokeShutdown(); //make it WPF ready System.Windows.Threading.Dispatcher.Run(); }); d.SetApartmentState(ApartmentState.STA); d.Start(); Thread.Sleep(500); //Wait for the screen to load BeamerDisplayUC beameruc = null; _beamerScreen.Dispatcher.Invoke((Action) (() => { beameruc = _beamerScreen.GetBeamerUC(); })); _tableManager = new TableManager(beameruc); _tableManager.ToggleObjectTracking = true; _tableManager.ToggleObjectRecognition = true; _tableManager.ToggleObjectRotationAnalysation = true; _waveTableEngine = new WaveTableEngine(_tableManager); UpdateSimResolution(); _waveTableEngine.Initialize(); //UI Data Init UpdateUiActions(); UpdateSimParams(true); }
private void Window_Loaded(object sender, RoutedEventArgs e) { //Create Beamerscreen _bscrw = new BeamerScreenWindow(); _bscrw.Show(); _bscrw.Closed += new EventHandler(_bscrw_Closed); _tablemanager = new TableManager(_bscrw.GetBeamerUC()); //Add debug object ScreenCircle sc1 = new ScreenCircle(new ObjectTable.Code.Recognition.DataStructures.TPoint(500, 500, ObjectTable.Code.Recognition. DataStructures.TPoint. PointCreationType.screen)); sc1.SetColor(ScreenCircle.EColor.green); sc1.RotationSpeed = 10.0; ScreenCrosshair sch1 = new ScreenCrosshair(new ObjectTable.Code.Recognition.DataStructures.TPoint(200, 300, ObjectTable .Code. Recognition . DataStructures . TPoint . PointCreationType . screen)); _tablemanager.DisplayManager.AddElement(sc1, ObjectTable.Code.Display.DisplayManager.DisplayLayer.top); _tablemanager.DisplayManager.AddElement(sch1, ObjectTable.Code.Display.DisplayManager.DisplayLayer.top); //Canvas.SetLeft(sch1, 450); //Canvas.SetTop(sch1, 150); }
public MainWindow() { InitializeComponent(); //Set version info l_version.Text = "Version: " + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(); //Because of the wave engine, the beamerscreen is in a seperate thread Thread d = new Thread(() => { _beamerScreen = new BeamerScreenWindow(); //Bind to the close event so that the thread is closed when the window closes _beamerScreen.Closed += (sender2, e2) => _beamerScreen.Dispatcher.InvokeShutdown(); //make it WPF ready System.Windows.Threading.Dispatcher.Run(); }); d.SetApartmentState(ApartmentState.STA); d.Start(); Thread.Sleep(500); //Wait for the screen to load BeamerDisplayUC beameruc = null; _beamerScreen.Dispatcher.Invoke((Action) (() => { beameruc = _beamerScreen.GetBeamerUC(); })); _tableManager = new TableManager(beameruc,"..\\..\\settings\\WaveTable\\"); _tableManager.ToggleObjectTracking = true; _tableManager.ToggleObjectRecognition = true; _tableManager.ToggleObjectRotationAnalysation = true; _waveTableEngine = new WaveTableEngine(_tableManager); UpdateSimResolution(); _waveTableEngine.Initialize(); //UI Data Init UpdateUiActions(); UpdateSimParams(true); txt_WallThreshold.Text = _waveTableEngine.WallMaxHeight.ToString(); txt_massHeightThreshold.Text = _waveTableEngine.MassMaxHeight.ToString(); txt_HeightMass.Text = _waveTableEngine.MassValue.ToString(); //set initial colors var c = new Color(); c = Color.FromRgb(_waveTableEngine.ColorVisualizer.ColorMax.R, _waveTableEngine.ColorVisualizer.ColorMax.G, _waveTableEngine.ColorVisualizer.ColorMax.B); rec_ColMax.Fill = new SolidColorBrush(c); c = Color.FromRgb(_waveTableEngine.ColorVisualizer.ColorNull.R, _waveTableEngine.ColorVisualizer.ColorNull.G, _waveTableEngine.ColorVisualizer.ColorNull.B); rec_ColNull.Fill = new SolidColorBrush(c); c = Color.FromRgb(_waveTableEngine.ColorVisualizer.ColorMin.R, _waveTableEngine.ColorVisualizer.ColorMin.G, _waveTableEngine.ColorVisualizer.ColorMin.B); rec_ColMin.Fill = new SolidColorBrush(c); c = Color.FromRgb(_waveTableEngine.ColorVisualizer.ColorWall.R, _waveTableEngine.ColorVisualizer.ColorWall.G, _waveTableEngine.ColorVisualizer.ColorWall.B); rec_ColWall.Fill = new SolidColorBrush(c); c = Color.FromRgb(_waveTableEngine.ColorVisualizer.ColorMass.R, _waveTableEngine.ColorVisualizer.ColorMass.G, _waveTableEngine.ColorVisualizer.ColorMass.B); rec_ColMass.Fill = new SolidColorBrush(c); }
void _bscrw_Closed(object sender, EventArgs e) { //recreate the window _bscrw = new BeamerScreenWindow(); _bscrw.Closed += new EventHandler(_bscrw_Closed); _bscrw.Show(); _tablemanager.BeamerScreen = _bscrw.GetBeamerUC(); }