public override void Load(GameDataReader reader) { Offset = reader.ReadVector3(); Frequency = reader.ReadFloat(); previousOscillation = reader.ReadFloat(); }
public override void Load(GameDataReader reader) { spawnProgress = reader.ReadFloat(); }
public abstract void Load(GameDataReader reader);
public override void Load(GameDataReader reader) { nextSequentialIndex = reader.ReadInt(); }
public override void Load(GameDataReader reader) { originalScale = reader.ReadVector3(); duration = reader.ReadFloat(); dyingAge = reader.ReadFloat(); }
public virtual void Load(GameDataReader reader) { transform.localPosition = reader.ReadVector3(); transform.localRotation = reader.ReadQuaternion(); transform.localScale = reader.ReadVector3(); }
public override void Load(GameDataReader reader) { AngularVelocity = reader.ReadVector3(); }