public override void Load(GameDataReader reader)
 {
     Offset              = reader.ReadVector3();
     Frequency           = reader.ReadFloat();
     previousOscillation = reader.ReadFloat();
 }
예제 #2
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 public override void Load(GameDataReader reader)
 {
     spawnProgress = reader.ReadFloat();
 }
예제 #3
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 public abstract void Load(GameDataReader reader);
예제 #4
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 public override void Load(GameDataReader reader)
 {
     nextSequentialIndex = reader.ReadInt();
 }
 public override void Load(GameDataReader reader)
 {
     originalScale = reader.ReadVector3();
     duration      = reader.ReadFloat();
     dyingAge      = reader.ReadFloat();
 }
예제 #6
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 public virtual void Load(GameDataReader reader)
 {
     transform.localPosition = reader.ReadVector3();
     transform.localRotation = reader.ReadQuaternion();
     transform.localScale    = reader.ReadVector3();
 }
예제 #7
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 public override void Load(GameDataReader reader)
 {
     AngularVelocity = reader.ReadVector3();
 }