public override void Load(GameDataReader reader)
 {
     Offset              = reader.ReadVector3();
     Frequency           = reader.ReadFloat();
     previousOscillation = reader.ReadFloat();
 }
Ejemplo n.º 2
0
 public override void Load(GameDataReader reader)
 {
     spawnProgress = reader.ReadFloat();
 }
Ejemplo n.º 3
0
 public abstract void Load(GameDataReader reader);
Ejemplo n.º 4
0
 public override void Load(GameDataReader reader)
 {
     nextSequentialIndex = reader.ReadInt();
 }
 public override void Load(GameDataReader reader)
 {
     originalScale = reader.ReadVector3();
     duration      = reader.ReadFloat();
     dyingAge      = reader.ReadFloat();
 }
Ejemplo n.º 6
0
 public virtual void Load(GameDataReader reader)
 {
     transform.localPosition = reader.ReadVector3();
     transform.localRotation = reader.ReadQuaternion();
     transform.localScale    = reader.ReadVector3();
 }
Ejemplo n.º 7
0
 public override void Load(GameDataReader reader)
 {
     AngularVelocity = reader.ReadVector3();
 }